Tactics | ||||||
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No. | Technology | research_points | cost_per_round | Requires | Effects | Enables |
1 |
Tactics Tier 1 Rites of Melqart Strength is always welcome in rulers, and in their followers. |
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300 | 0 |
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2 |
Tactics Tier 2 Ship Ram Judgement, rather than just a crew with strong backs, is needed to strike hard. |
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400 | 0 |
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3 |
Tactics Tier 2 Physical Conditioning The burdens of war are not heavy after the burdens of training. |
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400 | 0 |
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4 |
Tactics Tier 3 Weapon Proficiency Why carry a sword if you cannot use it well? |
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600 | 0 |
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5 |
Tactics Tier 3 Improved Ramming To move a trireme with precision is the epitome of seamanship. |
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600 | 0 |
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6 |
Tactics Tier 4 Tactical Flexibility Assume old tactics are known to the enemy. |
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1000 | 0 |
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7 |
Tactics Tier 5 Tactical Drills Practice everything before a battle and on the day, with luck, little will surprise you. |
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1600 | 0 |
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8 |
Tactics Tier 6 Strategic Manoeuvres A battle fought in the wrong place is a battle wasted. |
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2100 | 0 |
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9 |
Tactics Tier 6 Exotic Animal Handling With great power comes great responsibility. |
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2100 | 0 |
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