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Illyrian Pirates (Rise of the Republic) Illyrian Pirates (Rise of the Republic) Technologies

Construction

Names may be forgotten, great buildings last forever.

Construction
No. Technology research_points cost_per_round Requires Effects Enables
1 Earth Works Construction Tier 1
Earth Works
An enemy should break on ramparts like waves on the shore.
200 0 Celtic Field Systems
  • -3% building construction costs (all regions)
  • +1 growth per turn (all provinces)
  • -2% provincial capital and minor settlement main chain construction costs (all regions)
Under Floor Drainage Raised Site
2 Raised Site Construction Tier 2
Raised Site
A few feet of earth, moved to the right place, stops all flooding.
300 0 Earth Works
  • -3% building construction costs (all regions)
  • +2% wealth from industry (all regions)
Tax Labour
3 Under Floor Drainage Construction Tier 2
Under Floor Drainage
Who wants to live in a damp building?
300 0 Earth Works
  • -3% building construction costs (all regions)
  • +3 growth per turn (all provinces)
  • -1 provincial capital and minor settlement main chain construction times (all regions)
4 Tax Labour Construction Tier 3
Tax Labour
Taxes must be paid, in coin, in kind or in simple, brute labour.
500 0 Raised Site
  • -5% building construction costs (all regions)
  • +3% wealth from industry (all regions)
Large Defences Stone Footing
5 Stone Footing Construction Tier 4
Stone Footing
Solid building starts with firm, durable foundations.
1000 0 Tax Labour
  • -5% building construction costs (all regions)
  • +4% wealth from industry (all regions)
Dry Stone Construction
6 Large Defences Construction Tier 4
Large Defences
All the people should be able to shelter when attackers come a' raiding.
1000 0 Tax Labour
  • -5% building construction costs (all regions)
  • -3% provincial capital and minor settlement main chain construction costs (all regions)
Double Wall Construction Town (Glass Maker) Town (Silk Market) Town (Spice Producer)
7 Double Wall Construction Construction Tier 5
Double Wall Construction
Defences should make the attackers pay for their temerity.
1600 0 Large Defences
  • -7% building construction costs (all regions)
  • -4% provincial capital and minor settlement main chain construction costs (all regions)
  • -1 provincial capital and minor settlement main chain construction times (all regions)
Enclosed Settlement
8 Dry Stone Construction Construction Tier 5
Dry Stone Construction
Some buildings deserve permanence and strength.
1600 0 Stone Footing
  • -7% building construction costs (all regions)
  • +6% wealth from industry (all regions)
Enclosed Settlement Pagus (Master Glass Maker) Pagus (Silk Road) Pagus (Master Spice Producer)
9 Enclosed Settlement Construction Tier 6
Enclosed Settlement
A wall defines the boundaries of home and the wild.
2500 0 Double Wall Construction Dry Stone Construction
  • -7% building construction costs (all regions)
  • +2 growth in all regions per turn (all provinces)
  • -5% provincial capital and minor settlement main chain construction costs (all regions)
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