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Peucetians (Rise of the Republic) Peucetians (Rise of the Republic) Technologies

Construction

Names may be forgotten, great buildings last forever.

Construction
No. Technology research_points cost_per_round Requires Effects Enables
1 Tax Labour Construction Tier 1
Tax Labour
Taxes must be paid, in coin, in kind or in simple, brute labour.
200 0 Land Reclamation
  • -3% building construction costs (all regions)
  • +1 growth per turn (all provinces)
  • -5% provincial capital and minor settlement main chain construction costs (all regions)
Water Sluicing Advanced Construction Techniques
2 Water Sluicing Construction Tier 2
Water Sluicing
A river of water, in the right place, can reveal many riches.
300 0 Tax Labour
  • -3% building construction costs (all regions)
  • +3 growth per turn (all provinces)
  • +7% wealth from industry (all regions)
3 Advanced Construction Techniques Construction Tier 2
Advanced Construction Techniques
When the limits of brick, stone and wood are known, the builder's ambition can soar!
300 0 Tax Labour
  • -3% building construction costs (all regions)
Architectural Advances
4 Architectural Advances Construction Tier 3
Architectural Advances
Fine buildings show the confidence of a city, and the wealth of its people.
500 0 Advanced Construction Techniques
  • -5% building construction costs (all regions)
Temple Design Dioptra Shaft Mine Town (Glass Maker) Town (Silk Market) Town (Spice Producer)
5 Dioptra Construction Tier 4
Dioptra
From measuring the stars to laying out a road, good tools are always elegant and simple.
1000 0 Architectural Advances
  • -5% building construction costs (all regions)
  • -10% provincial capital and minor settlement main chain construction costs (all regions)
  • -1 provincial capital and minor settlement main chain construction times (all regions)
Crane Mechanics
6 Temple Design Construction Tier 4
Temple Design
Let the gods be honoured properly, with majesty and respect.
1000 0 Architectural Advances
  • -5% building construction costs (all regions)
  • -10% temple construction costs (all regions)
City Planning Colony (Master Glass Maker) Colony (Silk Road) Colony (Master Spice Producer)
7 City Planning Construction Tier 5
City Planning
Harmony and order must be worked into a city's streets.
1600 0 Temple Design
  • -7% building construction costs (all regions)
Monumental Architecture
8 Crane Mechanics Construction Tier 5
Crane Mechanics
Strong backs are not enough to lift all burdens.
1600 0 Dioptra
  • -7% building construction costs (all regions)
  • +2 growth in all regions per turn (all provinces)
Monumental Architecture Sluiced Mine
9 Monumental Architecture Construction Tier 6
Monumental Architecture
Carved in stone, a name lasts forever.
2800 0 City Planning Crane Mechanics
  • -7% building construction costs (all regions)
  • +8% wealth from industry (all regions)
  • -1 provincial capital and minor settlement main chain construction times (all regions)
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