
Management
An army without organisation is a well-dressed mob.Management | ||||||
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No. | Technology | research_points | cost_per_round | Requires | Effects | Enables |
1 | ![]() |
Management Tier 1 Military Settlement A colony of soldiers is rarely troubled by its neighbours. |
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300 | 0 |
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2 | ![]() |
Management Tier 2 Naval Manoeuvres To captain a single ship takes skill; to control a squadron requires skill and training. |
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400 | 0 |
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3 | ![]() |
Management Tier 2 Mercenaries Silver turns the course of battle with as much certainty as iron. |
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400 | 0 |
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4 | ![]() |
Management Tier 3 Fore & Aft Rigging With sails in line with the keel, a ship becomes more manoeuvrable. |
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600 | 0 |
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5 | ![]() |
Management Tier 3 Punicisation Foreigners must be civilised, and what better example than Carthage will ever be found? |
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600 | 0 |
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6 | ![]() |
Management Tier 4 Sidonian Rites Carthage looks after its people, as Ba'al Hammon would wish. |
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1000 | 0 |
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7 | ![]() |
Management Tier 5 Naval Artillery Training A considered approach is required when handling powerful artillery pieces. |
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1000 | 0 |
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8 | ![]() |
Management Tier 5 Propaganda Truth and lies are a matched pair of swords. |
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2400 | 0 |
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9 | ![]() |
Management Tier 6 Marine Training Soldiers can always run away; marines fight or drown. |
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2600 | 0 |
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