![Epic Naval Architecture](images/rome2/technologies/rom_egyptian_military_navy_epic_naval_architecture.png)
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Epic Naval Architecture
"You call that a big ship? It is not even half as big as it needs to be!"All warships in the ancient world were limited in size by a number of practical considerations. This meant most were 'triremes' or 'threes', or perhaps 'quinqueremes' or 'fives', usually named for the number of banks of oars or the number of rowers. Being propelled by oars had limits: there were only so many rowers that could operate a single oar; there was a practical limit to the stroke and angle of an oar; and so forth. There was also a limit to how long and slender a galley could be before it would flex too much in any kind of sea and tear itself to pieces, but too broad a beam would make it a lumbering target. None of these constraints mattered to some nations, who built increasingly large vessels, culminating in a few '30s' and even a couple of '40s'. These gargantuan vessels must have been catamarans with fighting platforms linking the hulls, but they were all little more than vanity projects for the kings and Pharaohs who ordered their construction.
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Node Set Army Tier 5 |
research_points 1200 |
cost_per_round 0 |
Effects
- +1 experience rank(s) for land unit recruits (all provinces)
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