Authorised Pillaging
War may bring wealth as well as glory.Unlike Romans, who often fought for conquest, barbarians usually fought for loot. When invading Roman lands, for example, once any local garrisons were either defeated or driven to retreat to an impregnable location, the barbarian force plundered any non-defended settlement in the vicinity. The war chief sometimes split his army into smaller parties for more efficient pillaging. These parties would proceed to comb the countryside for valuables. Success meant communication and scouting were of paramount importance in order to detect the approach of a retaliatory Roman force. Once a punitive army was near, raiding parties had to gather together and reassemble before deciding whether to give battle to the invading force or retreat.
Node Set Campaign Tier 4 |
research_points 800 |
cost_per_round 0 |
Effects
- +10% movement range for all armies and fleets
- +15% income from raiding and sacking
Requires | |
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Requires Technologies | Live Off the Land |
Enables |
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