Town Centre | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Town Centre Level 1 Meeting Place All Roman life can be found here, a microcosm of the wider Republic. |
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2 | 700 |
50 wealth from local commerce (this_building) +1 public order per turn (this_province) |
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2 |
Town Centre Level 2 Trader "They rob you blind! Give 'em daggers and they'd be bandits!" |
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3 | 1000 |
-1 food (this_region) 100 wealth from local commerce (this_building) |
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3 |
Town Centre Level 2 Auditorium Painstaking geometric design produces flawless acoustics. |
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3 | 1200 |
80 wealth from entertainment (culture) (this_building) +2 public order per turn (this_province) |
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4 |
Town Centre Level 3 Shops "Larks' tongues. Wrens' livers. Chaffinch brains. Jaguars' earlobes…" |
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5 | 2200 |
-3 food (this_region) 200 wealth from local commerce (this_building) |
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5 |
Town Centre Level 3 Theatre Most places stock goods, but the theatre sells emotion. |
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5 | 2600 |
160 wealth from entertainment (culture) (this_building) +4 public order per turn (this_province) |
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6 |
Town Centre Level 4 Market Goods you've never heard of at prices you've never imagined! |
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8 | 3800 |
-6 food (this_region) 300 wealth from local commerce (this_building) |
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7 |
Town Centre Level 4 Stadium Happy people make rulers safe, and stadiums make happy people. |
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8 | 4300 |
240 wealth from entertainment (culture) (this_building) +6 public order per turn (this_province) |
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