Home / Total War: Rome II / Palmyrene Pretenders (Empire Divided) / Buildings / Minor Settlement Buildings
Minor Settlement | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement Level 1 Village Communities thrive and grow on common ground and interests. |
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2 | 1200 |
+1% wealth from all sources (regions_in_this_province) 50 wealth from subsistence (this_building) +1 growth per turn (this_province) +12 line of sight across borders (this_region) |
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2 |
Minor Settlement Level 2 Market Settlement Wine breeds friendship, just as grain brings profit. |
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3 | 1800 |
-1 food (this_region) +3% wealth from all commerce (regions_in_this_province) 100 wealth from local commerce (this_building) +2 growth per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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3 |
Minor Settlement Level 2 Farming Settlement No sight can bring such joy as an orchard in bloom. |
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3 | 1800 |
-1 food (this_region) 100 wealth from farming (agriculture) (this_building) +3% wealth from agriculture (regions_in_this_province) +2 growth per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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4 |
Minor Settlement Level 2 Civil Settlement "Here, in the shade - it's the perfect spot for a temple to Jupiter." |
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3 | 1900 |
-1 food (this_region) +2% wealth from all sources (regions_in_this_province) 100 wealth from subsistence (this_building) +2 growth per turn (this_province) +1 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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5 |
Minor Settlement Level 3 Market Town "The finest sausages in all of Brundisium, made to our secret recipe!" |
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5 | 2700 |
-4 food (this_region) +6% wealth from all commerce (regions_in_this_province) 150 wealth from local commerce (this_building) +3 growth per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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6 |
Minor Settlement Level 3 Farming Town Competition is the meadow in which profits flourish. |
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5 | 2600 |
-4 food (this_region) 150 wealth from farming (agriculture) (this_building) +6% wealth from agriculture (regions_in_this_province) +3 growth per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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7 |
Minor Settlement Level 3 Civil Town Three Senatorial visits in a month! Nice to see Rome has noticed us at last." |
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5 | 2700 |
-4 food (this_region) +4% wealth from all sources (regions_in_this_province) 150 wealth from subsistence (this_building) +3 growth per turn (this_province) +2 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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8 |
Minor Settlement Level 4 Market Colonia As a town grows it develops expensive new appetites, and there's always a seller. |
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8 | 3700 |
-8 food (this_region) +9% wealth from all commerce (regions_in_this_province) 200 wealth from local commerce (this_building) +4 growth per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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9 |
Minor Settlement Level 4 Farming Colonia "You want a taste of the underworld? Visit the cattle sheds at noon." |
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8 | 3600 |
-8 food (this_region) 200 wealth from farming (agriculture) (this_building) +9% wealth from agriculture (regions_in_this_province) +4 growth per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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10 |
Minor Settlement Level 4 Civil Colonia "And how do we attract scholars without a library? Perhaps it's time to raise the taxes..." |
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8 | 3800 |
-8 food (this_region) +6% wealth from all sources (regions_in_this_province) 200 wealth from subsistence (this_building) +4 growth per turn (this_province) +3 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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