Home / Total War: Rome II / Lepidus' Rivals (Imperator Augustus) / Buildings / Province Capital Buildings
Province Capital | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Province Capital Level 1 City The city is the home of civilisation, culture, comfort and pleasure. |
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2 | 1500 |
+6% wealth from all sources (regions_in_this_province) 200 wealth from subsistence (this_building) +3 growth per turn (this_province) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +12 line of sight across borders (this_region) |
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2 |
Province Capital Level 2 Garrison Colonia Sometimes the poor need protecting from themselves. |
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3 | 2000 |
-1 food (this_region) +6% wealth from all sources (regions_in_this_province) 250 wealth from subsistence (this_building) +3 growth per turn (this_province) +2 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +12 line of sight across borders (this_region) |
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3 |
Province Capital Level 2 Civil Colonia "We've been here a year now and they still haven’t finished the baths!" |
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3 | 2700 |
+2 Latin cultural influence (this_region) -1 food (this_region) +8% wealth from all sources (regions_in_this_province) 300 wealth from subsistence (this_building) +5 growth per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +12 line of sight across borders (this_region) |
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4 |
Province Capital Level 3 Garrison Municipium The wise man obeys the law, or pays the price. |
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5 | 3000 |
+3 artillery on walls (this_region) -4 food (this_region) +6% wealth from all sources (regions_in_this_province) 300 wealth from subsistence (this_building) +3 growth per turn (this_province) +4 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +12 line of sight across borders (this_region) |
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5 |
Province Capital Level 3 Civil Municipium "It's the tannery you’re after? Just past the masons, follow your nose." |
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5 | 4400 |
+4 Latin cultural influence (this_region) +3 artillery on walls (this_region) -4 food (this_region) +10% wealth from all sources (regions_in_this_province) 400 wealth from subsistence (this_building) +7 growth per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +12 line of sight across borders (this_region) |
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6 |
Province Capital Level 4 Garrison Urbs "We pay the garrison on the walls, they pay us back in the taverns. Everybody wins." |
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8 | 6000 |
+6 artillery on walls (this_region) -8 food (this_region) +6% wealth from all sources (regions_in_this_province) 350 wealth from subsistence (this_building) +3 growth per turn (this_province) +6 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +12 line of sight across borders (this_region) |
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7 |
Province Capital Level 4 Civil Urbs "I found Rome a city of brick, and left it a city of marble." |
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8 | 7100 |
+6 Latin cultural influence (this_region) +6 artillery on walls (this_region) -8 food (this_region) +12% wealth from all sources (regions_in_this_province) 500 wealth from subsistence (this_building) +9 growth per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +12 line of sight across borders (this_region) |
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