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HomeHome / Total War: Rome II / Roman Secessionists (Rise of the Republic) / Buildings / Industrial Buildings
Industrial
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Suburbia Industrial Level 1
Suburbia
Nothing enriches the land quite as well as its master’s eye.
2 800 100 wealth from manufacturing (industry) (this_building)
2 Amphora Maker Industrial Level 2
Amphora Maker
The essential container for transporting all food and drink.
3 1800 +10% wealth from agriculture (regions_in_this_province)
100 wealth from local commerce (this_building)
3 Bronze Mint Industrial Level 2
Bronze Mint
Men starve their families for love of bronze.
3 1500 200 wealth from manufacturing (industry) (this_building)
+5% wealth from mining (industry) (regions_in_this_province)
-2 public order per turn (squalor) (this_province)
+2% tariff income from trade agreements (this_faction)
4 Coin Maker Industrial Level 3
Coin Maker
"He wants Pluto on the next batch? And what will Jupiter make of that?"
5 2700 250 wealth from manufacturing (industry) (this_building)
+10% wealth from mining (industry) (regions_in_this_province)
-4 public order per turn (squalor) (this_province)
+3% tariff income from trade agreements (this_faction)
5 Amphora Kiln Industrial Level 3
Amphora Kiln
Without amphorae, what of the wine?
5 3900 +20% wealth from agriculture (regions_in_this_province)
150 wealth from local commerce (this_building)
6 Temple of Juno Moneta Industrial Level 4
Temple of Juno Moneta
"Since the divine daughter of Moneta has taught..."
8 5300 350 wealth from manufacturing (industry) (this_building)
+15% wealth from mining (industry) (regions_in_this_province)
-8 public order per turn (squalor) (this_province)
+4% tariff income from trade agreements (this_faction)
7 Amphora Factory Industrial Level 4
Amphora Factory
One measure of wine is good, so how much better ten thousand?
8 7100 +30% wealth from agriculture (regions_in_this_province)
200 wealth from local commerce (this_building)
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