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HomeHome / Total War: Rome II / Roman Secessionists (Rise of the Republic) / Buildings / City Centre Buildings
Roman Secessionists (Rise of the Republic) Roman Secessionists (Rise of the Republic) Buildings

City Centre Buildings




City Centre

Public Forum
Amphitheatre
Circus
Hippodromus
Traveller's Lodge
Inn
Taberna
Shop
Market
Emporium
Archive
Scriptorium
Tabularium
Slave Trader
Slave Market
City Centre
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Public Forum City Centre Level 1
Public Forum
More than just a marketplace, the forum is the hub of all society.
2 700 50 wealth from local commerce (this_building)
+1 public order per turn (this_province)
2 Archive City Centre Level 2
Archive
A library is the memory of an entire people.
3 1300 -1% corruption (this_faction)
+4 public order per turn (this_province)
+1 rank for dignitaries upon recruitment (this_province)
+1% tax rate (this_province)
3 Shop City Centre Level 2
Shop
"Please, please, come closer… I have all manner of wares…"
3 1700 150 wealth from local commerce (this_building)
-2 public order per turn (squalor) (this_province)
+4% tariff income from trade agreements (this_faction)
4 Traveller's Lodge City Centre Level 2
Traveller's Lodge
The greatest inns are always found on well-travelled routes.
3 1600 4 food (this_region)
60 wealth from local commerce (this_building)
+1 public order per turn (this_province)
+1 rank for spies upon recruitment (this_province)
5 Amphitheatre City Centre Level 2
Amphitheatre
All good plays are dedicated to the gods.
3 1400 +2 Latin cultural influence (this_region)
60 wealth from entertainment (culture) (this_building)
+2 public order per turn (this_province)
6 Market City Centre Level 3
Market
"It's simple. You give me money, I give you this pear. Easy!"
5 4200 200 wealth from local commerce (this_building)
-4 public order per turn (squalor) (this_province)
+8% tariff income from trade agreements (this_faction)
7 Inn City Centre Level 3
Inn
Inns cater to the needs of weary travellers.
5 3700 8 food (this_region)
80 wealth from local commerce (this_building)
+2 public order per turn (this_province)
+2 rank for spies upon recruitment (this_province)
8 Slave Trader City Centre Level 3
Slave Trader
Slaves are the sinews of an empire. Nothing can be achieved without them.
3 4000 +10% wealth from agriculture (regions_in_this_province)
+10% wealth from industry (regions_in_this_province)
100 wealth from local commerce (this_building)
-4 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+25% wealth generated by slaves (this_province)
9 Circus City Centre Level 3
Circus
Music and poetry should have a home in a civilised city.
5 5100 +4 Latin cultural influence (this_region)
100 wealth from entertainment (culture) (this_building)
+4 public order per turn (this_province)
10 Scriptorium City Centre Level 3
Scriptorium
When all is recorded and remembered, society can be organised.
5 2700 -2% corruption (this_faction)
+8 public order per turn (this_province)
+2 rank for dignitaries upon recruitment (this_province)
+2% tax rate (this_province)
11 Emporium City Centre Level 4
Emporium
"I'll do you a deal - five for the price of four?"
8 8800 300 wealth from local commerce (this_building)
-8 public order per turn (squalor) (this_province)
+12% tariff income from trade agreements (this_faction)
12 Taberna City Centre Level 4
Taberna
Fine dining and good drinking are welcome accomplishments of civilisation.
8 8400 12 food (this_region)
100 wealth from local commerce (this_building)
+4 public order per turn (this_province)
+3 rank for spies upon recruitment (this_province)
13 Slave Market City Centre Level 4
Slave Market
A Greek slave is not just a strong back, but a good mind too.
5 11500 +20% wealth from agriculture (regions_in_this_province)
+20% wealth from industry (regions_in_this_province)
250 wealth from local commerce (this_building)
-8 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+50% wealth generated by slaves (this_province)
14 Hippodromus City Centre Level 4
Hippodromus
Is there anything more exciting than a day at the races?
8 10300 +6 Latin cultural influence (this_region)
150 wealth from entertainment (culture) (this_building)
+8 public order per turn (this_province)
15 Tabularium City Centre Level 4
Tabularium
A book copied is a civilisation strengthened.
8 5800 -3% corruption (this_faction)
+12 public order per turn (this_province)
+3 rank for dignitaries upon recruitment (this_province)
+3% tax rate (this_province)
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