Religious |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Religious Level 1
Sacred Enclosure
The gods need a place to call their own.
|
2 |
700 |
+2 Nuragic cultural influence (this_region)
+2 public order per turn (this_province)
|
|
|
2 |
 |
Religious Level 2
Consecrated Spring
The spring is proof of the Mother’s love for her children.
|
3 |
1400 |
+4 Nuragic cultural influence (this_region)
+1 food from all agricultural buildings (regions in this province) (regions_in_this_province)
+2 food from all ports (regions in this province) (regions_in_this_province)
+5% wealth from agriculture (regions_in_this_province)
+2 growth per turn (this_province)
+4 public order per turn (this_province)
|
|
|
3 |
 |
Religious Level 2
Commoner's Tomb
Belief and faith bring people together, even in death.
|
3 |
1400 |
+4 Nuragic cultural influence (this_region)
-1 food (this_region)
+1% wealth from all sources (regions_in_this_province)
+3 public order per turn (this_province)
+2% research rate (this_faction)
|
|
|
4 |
 |
Religious Level 2
Grove of Sardus
Honour his memory and you honour your people.
|
3 |
1600 |
+2 Nuragic cultural influence (this_region)
-1 food (this_region)
+3 public order per turn (this_province)
-5% land unit recruitment cost (this_province)
+1 army recruitment capacity (this_province)
+2% unit morale upon recruitment (this_province)
|
|
|
5 |
 |
Religious Level 3
Sacred Well
Purify yourself in the waters.
|
5 |
2400 |
+6 Nuragic cultural influence (this_region)
+2 food from all agricultural buildings (regions in this province) (regions_in_this_province)
+4 food from all ports (regions in this province) (regions_in_this_province)
+10% wealth from agriculture (regions_in_this_province)
+3 growth per turn (this_province)
+8 public order per turn (this_province)
|
|
|
6 |
 |
Religious Level 3
Tomb of Nobles
A shrine to honoured ancestors and a reminder of history.
|
5 |
2400 |
+6 Nuragic cultural influence (this_region)
-4 food (this_region)
+2% wealth from all sources (regions_in_this_province)
+4 public order per turn (this_province)
+4% research rate (this_faction)
|
|
|
7 |
 |
Religious Level 3
Shrine of Sardus
In honour of Sardus, in the hope of his continued favour.
|
5 |
3100 |
+3 Nuragic cultural influence (this_region)
-4 food (this_region)
+5 public order per turn (this_province)
-10% land unit recruitment cost (this_province)
+1 army recruitment capacity (this_province)
+4% unit morale upon recruitment (this_province)
|
|
|
8 |
 |
Religious Level 4
Ipogeo
Water is the bringer of life and must be worshipped.
|
8 |
4100 |
+8 Nuragic cultural influence (this_region)
+3 food from all agricultural buildings (regions in this province) (regions_in_this_province)
+6 food from all ports (regions in this province) (regions_in_this_province)
+15% wealth from agriculture (regions_in_this_province)
+4 growth per turn (this_province)
+16 public order per turn (this_province)
|
|
|
9 |
 |
Religious Level 4
Tomb of Giants
A proper gate to the Otherworld.
|
8 |
4100 |
+8 Nuragic cultural influence (this_region)
-8 food (this_region)
+3% wealth from all sources (regions_in_this_province)
+8 public order per turn (this_province)
+8% research rate (this_faction)
|
|
|
10 |
 |
Religious Level 4
Sanctuary of Sardus
The hero who gave his life and name to the land.
|
8 |
5800 |
+4 Nuragic cultural influence (this_region)
-8 food (this_region)
+8 public order per turn (this_province)
-15% land unit recruitment cost (this_province)
+1 army recruitment capacity (this_province)
+6% unit morale upon recruitment (this_province)
|
|
|