Commons |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Commons Level 1
Commons
A little common ground is vital in any settlement.
|
2 |
700 |
50 wealth from local commerce (this_building)
+1 public order per turn (this_province)
|
|
|
2 |
 |
Commons Level 2
Slave Trader
Captives are the spoils of war.
|
3 |
4000 |
+10% wealth from agriculture (regions_in_this_province)
+10% wealth from industry (regions_in_this_province)
100 wealth from local commerce (this_building)
-4 public order per turn (this_province)
+1 rank for spies upon recruitment (this_province)
Reduces slave population decline (this_province)
+25% wealth generated by slaves (this_province)
|
|
|
3 |
 |
Commons Level 2
Storage Pit
A full belly is most welcome in the depths of winter.
|
3 |
1100 |
4 food (this_region)
+10% wealth from agriculture (regions_in_this_province)
+1 growth per turn (this_province)
-2 public order per turn (this_province)
+10% army replenishment (regions_in_this_province)
|
|
|
4 |
 |
Commons Level 2
Chieftain's Hold
A clever chieftain does what is best for his people.
|
3 |
1300 |
-1 food (this_region)
100 wealth from subsistence (this_building)
+2 public order per turn (this_province)
+1 rank for champions upon recruitment (this_province)
|
|
|
5 |
 |
Commons Level 3
Slave Market
Some men are born free, but not all die that way.
|
5 |
11500 |
+20% wealth from agriculture (regions_in_this_province)
+20% wealth from industry (regions_in_this_province)
250 wealth from local commerce (this_building)
-8 public order per turn (this_province)
+2 rank for spies upon recruitment (this_province)
Reduces slave population decline (this_province)
+50% wealth generated by slaves (this_province)
|
|
|
6 |
 |
Commons Level 3
Souterrain
The depths of the earth are a safe place to store food.
|
5 |
2500 |
6 food (this_region)
+20% wealth from agriculture (regions_in_this_province)
+2 growth per turn (this_province)
-4 public order per turn (this_province)
+20% army replenishment (regions_in_this_province)
|
|
|
7 |
 |
Commons Level 3
Warlord's Hold
With great power comes great responsibility.
|
5 |
2400 |
-4 food (this_region)
125 wealth from subsistence (this_building)
+4 public order per turn (this_province)
+2 rank for champions upon recruitment (this_province)
|
|
|
8 |
 |
Commons Level 4
Smokehouse
A live calf may not last the winter. A smoked one will.
|
8 |
5400 |
8 food (this_region)
+30% wealth from agriculture (regions_in_this_province)
+3 growth per turn (this_province)
-8 public order per turn (this_province)
+30% army replenishment (regions_in_this_province)
|
|
|
9 |
 |
Commons Level 4
Great Hall
Power is a curious thing: it must be seen to be believed.
|
8 |
4000 |
-8 food (this_region)
150 wealth from subsistence (this_building)
+6 public order per turn (this_province)
+3 rank for champions upon recruitment (this_province)
|
|
|
10 |
 |
Commons Level 5
High King's Hold
A hold and hall fit for a king above all others.
|
12 |
9100 |
-12 food (this_region)
400 wealth from subsistence (this_building)
+10 public order per turn (this_province)
+4 rank for champions upon recruitment (this_province)
+1 influence per turn for your political party (this_faction)
|
|
|