Home / Total War: Rome II / Taras Pretenders (Rise of the Republic) / Buildings / Purple Dye Buildings
Purple Dye | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Purple Dye Level 1 Village (Murex Snail Farm) "No need to kill it son, just annoy it enough to emit the dye". |
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2 | 1100 |
+10% wealth from manufacturing (industry) (regions_in_this_province) 200 wealth from local commerce (this_building) +1 growth per turn (this_province) +1 public order per turn (all provinces) +12 line of sight across borders (this_region) |
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2 |
Purple Dye Level 2 Settlement (Snail Vats) "We've a big order from the city. We'll need to expand our operations." |
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3 | 1500 |
-1 food (this_region) +20% wealth from manufacturing (industry) (regions_in_this_province) 300 wealth from local commerce (this_building) +2 growth per turn (this_province) +2 public order per turn (all provinces) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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3 |
Purple Dye Level 3 Town (Dye Works) Nothing signifies dyeing on a grand scale like a warehouse full of dead snails. |
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5 | 2300 |
-4 food (this_region) +30% wealth from manufacturing (industry) (regions_in_this_province) 400 wealth from local commerce (this_building) +3 growth per turn (this_province) +4 public order per turn (all provinces) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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4 |
Purple Dye Level 4 Colony (Master Dye Works) Only the richest Tyrian purple is worthy of an emperor. |
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8 | 3800 |
-8 food (this_region) +40% wealth from manufacturing (industry) (regions_in_this_province) 500 wealth from local commerce (this_building) +4 growth per turn (this_province) +6 public order per turn (all provinces) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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