Lead | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Lead Level 1 Village (Lead Mine) "We heat the rock, apply cold vinegar and BOOM! All the lead you can eat." |
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2 | 1200 |
100 wealth from mining (industry) (this_building) +1每回合增長 (this_province) +1每回合公共秩序(公共衛生) (所有行省) 40領導 (this_building) +12跨國界的視線 (this_region) |
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2 |
Lead Level 2 Settlement (Trench Mine) Shallow mining is less dangerous, but also less lucrative. |
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3 | 1800 |
-1食物 (this_region) 125 wealth from mining (industry) (this_building) +2每回合增長 (this_province) +2每回合公共秩序(公共衛生) (所有行省) 80領導 (this_building) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) +12跨國界的視線 (this_region) |
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3 |
Lead Level 3 Town (Shaft Mine) "Dig deeper, you dogs! You’re not done 'til I say so!" |
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5 | 2800 |
-4食物 (this_region) 150 wealth from mining (industry) (this_building) +3每回合增長 (this_province) +3每回合公共秩序(公共衛生) (所有行省) 120領導 (this_building) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) +12跨國界的視線 (this_region) |
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4 |
Lead Level 4 Colony (Sluiced Mine) Water reveals what stone conceals. |
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8 | 4300 |
-8食物 (this_region) 200 wealth from mining (industry) (this_building) +5%工業建築的財富 (regions_in_this_province) +4每回合增長 (this_province) +4每回合公共秩序(公共衛生) (所有行省) 160領導 (this_building) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) +12跨國界的視線 (this_region) |
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