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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Gold Level 1 Village (Gold Mine) To uncover the earth’s most beauteous of gifts, one must delve deep. |
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2 | 1400 |
200 鉱業(工業)による収入 (this_building) +5% 鉱業(工業)による収入 (全ての領土) +1 ターン毎の発展 (this_province) +12 国境の視界 (this_region) |
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2 |
Gold Level 2 Settlement (Trench Mine) Open-pit mining enables the land to be easily milked of its resources. |
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3 | 3500 |
-2 食料 (this_region) 300 鉱業(工業)による収入 (this_building) +10% 鉱業(工業)による収入 (全ての領土) +2 ターン毎の発展 (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 国境の視界 (this_region) |
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3 |
Gold Level 3 Town (Shaft Mine) Rich veins of ore can be accessed via deep tunnels and shafts. |
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5 | 6600 |
-4 食料 (this_region) 400 鉱業(工業)による収入 (this_building) +15% 鉱業(工業)による収入 (全ての領土) +3 ターン毎の発展 (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 国境の視界 (this_region) |
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4 |
Gold Level 4 Colony (Sluiced Mine) Controlling the flow of water scours the soil to reveal ore deposits. |
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8 | 12000 |
-8 食料 (this_region) 500 鉱業(工業)による収入 (this_building) +20% 鉱業(工業)による収入 (全ての領土) +5% 全商業による収入 (regions_in_this_province) +4 ターン毎の発展 (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 国境の視界 (this_region) |
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