(小さな街) |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
![村](https://www.honga.net/totalwar/rome2/images/rome2/buildings/icons/rom_roman_city_minor_2.png) |
(小さな街) Level 1
村
Small communities thrive through shared endeavour.
|
2 |
1200 |
+1% 全収入源の収入 (regions_in_this_province)
50 生活水準向上による収入 (this_building)
+1 ターン毎の発展 (this_province)
+12 国境の視界 (this_region)
|
|
|
2 |
![交易集落](https://www.honga.net/totalwar/rome2/images/rome2/buildings/icons/emp_gre_market_2.png) |
(小さな街) Level 2
交易集落
"Have you tried Anatolios' olives this season? So plump and juicy!"
|
3 |
1800 |
-1 食料 (this_region)
+3% 全商業による収入 (regions_in_this_province)
100 地域商業による収入 (this_building)
+2 ターン毎の発展 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 国境の視界 (this_region)
|
|
|
3 |
![農業集落](https://www.honga.net/totalwar/rome2/images/rome2/buildings/icons/emp_gre_farm_2.png) |
(小さな街) Level 2
農業集落
Demeter blesses those who tend the earth.
|
3 |
1800 |
-1 食料 (this_region)
100 農耕(農業)による収入 (this_building)
+3% 農耕・畜産による収入 (regions_in_this_province)
+2 ターン毎の発展 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 国境の視界 (this_region)
|
|
|
4 |
![計画集落](https://www.honga.net/totalwar/rome2/images/rome2/buildings/icons/emp_gre_civil_2.png) |
(小さな街) Level 2
計画集落
Careful planning can sow the seeds of greatness.
|
3 |
1900 |
-1 食料 (this_region)
+2% 全収入源の収入 (regions_in_this_province)
100 生活水準向上による収入 (this_building)
+2 ターン毎の発展 (this_province)
+1 ターン毎の治安 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 国境の視界 (this_region)
|
|
|
5 |
![交易町](https://www.honga.net/totalwar/rome2/images/rome2/buildings/icons/emp_gre_market_3.png) |
(小さな街) Level 3
交易町
Barter is a form of combat where both parties may walk away the victor.
|
5 |
2700 |
-4 食料 (this_region)
+6% 全商業による収入 (regions_in_this_province)
150 地域商業による収入 (this_building)
+3 ターン毎の発展 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 国境の視界 (this_region)
|
|
|
6 |
![農業町](https://www.honga.net/totalwar/rome2/images/rome2/buildings/icons/emp_gre_farm_3.png) |
(小さな街) Level 3
農業町
A profitable surplus is the work of many hands.
|
5 |
2600 |
-4 食料 (this_region)
150 農耕(農業)による収入 (this_building)
+6% 農耕・畜産による収入 (regions_in_this_province)
+3 ターン毎の発展 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 国境の視界 (this_region)
|
|
|
7 |
![計画町](https://www.honga.net/totalwar/rome2/images/rome2/buildings/icons/emp_gre_civil_3.png) |
(小さな街) Level 3
計画町
Straight roads and straighter governors make for a better town.
|
5 |
2700 |
-4 食料 (this_region)
+4% 全収入源の収入 (regions_in_this_province)
150 生活水準向上による収入 (this_building)
+3 ターン毎の発展 (this_province)
+2 ターン毎の治安 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 国境の視界 (this_region)
|
|
|
8 |
![交易殖民都市](https://www.honga.net/totalwar/rome2/images/rome2/buildings/icons/emp_gre_market_4.png) |
(小さな街) Level 4
交易殖民都市
Silk from the east, garum from the west - all things flow into the market.
|
8 |
3700 |
-8 食料 (this_region)
+9% 全商業による収入 (regions_in_this_province)
200 地域商業による収入 (this_building)
+4 ターン毎の発展 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 国境の視界 (this_region)
|
|
|
9 |
![農業殖民都市](https://www.honga.net/totalwar/rome2/images/rome2/buildings/icons/emp_gre_farm_4.png) |
(小さな街) Level 4
農業殖民都市
"Thanks to old Lycurgus, we may all be landowners."
|
8 |
3600 |
-8 食料 (this_region)
200 農耕(農業)による収入 (this_building)
+9% 農耕・畜産による収入 (regions_in_this_province)
+4 ターン毎の発展 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 国境の視界 (this_region)
|
|
|
10 |
![計画殖民都市](https://www.honga.net/totalwar/rome2/images/rome2/buildings/icons/emp_gre_civil_4.png) |
(小さな街) Level 4
計画殖民都市
Built in the image of its mother city, now superior in wealth and order.
|
8 |
3800 |
-8 食料 (this_region)
+6% 全収入源の収入 (regions_in_this_province)
200 生活水準向上による収入 (this_building)
+4 ターン毎の発展 (this_province)
+3 ターン毎の治安 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 国境の視界 (this_region)
|
|
|