Port | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Port Level 1 Port A gateway to the world, the colonies, trade and to war's terrors. |
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2 | 900 |
30 wealth from maritime commerce (this_building) |
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2 |
Port Level 2 Harbour Harbours provide and promote trade, whilst giving shelter from pirates and storms. |
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3 | 1900 |
-1 food (this_region) 60 wealth from local commerce (this_building) 120 wealth from maritime commerce (this_building) |
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3 |
Port Level 2 Military Wharf Where warships gather and troops embark for conquest. |
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3 | 2400 |
-1 food (this_region) 70 wealth from manufacturing (industry) (this_building) |
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4 |
Port Level 2 Shipwright Sea legs can be found when there is glory and gold to be gained. |
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3 | 1700 |
70 wealth from manufacturing (industry) (this_building) |
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5 |
Port Level 2 Fishing Port The rich bounty of the sea can feed many people. |
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3 | 1700 |
6 food (this_region) 40 wealth from maritime commerce (this_building) -2 public order per turn (squalor) (this_province) |
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6 |
Port Level 3 Trading Port Ships from far away lands bring necessities and luxuries to trade. |
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5 | 3700 |
-4 food (this_region) 120 wealth from local commerce (this_building) 240 wealth from maritime commerce (this_building) |
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7 |
Port Level 3 Drydock Drydocks enable speedy production of even the greatest warships. |
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5 | 4300 |
-4 food (this_region) 140 wealth from manufacturing (industry) (this_building) |
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8 |
Port Level 3 Docks Command of the sea requires a powerful navy. |
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5 | 3200 |
140 wealth from manufacturing (industry) (this_building) |
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9 |
Port Level 3 Fishmonger A fresh catch gets a good price in both town and city. |
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5 | 2600 |
9 food (this_region) 50 wealth from maritime commerce (this_building) -4 public order per turn (squalor) (this_province) |
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10 |
Port Level 4 Military Port There is one business here: war, and the ships needed to wage it. |
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8 | 6600 |
-8 food (this_region) 210 wealth from manufacturing (industry) (this_building) |
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11 |
Port Level 4 Neosokoi Well-equipped docks enable the construction of great fleets. |
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8 | 5100 |
210 wealth from manufacturing (industry) (this_building) |
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12 |
Port Level 4 Fish Market Once dried and salted, fish can be traded far and wide. |
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8 | 3600 |
12 food (this_region) 60 wealth from maritime commerce (this_building) -8 public order per turn (squalor) (this_province) |
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13 |
Port Level 4 Emporion If something cannot be bought or sold here, no one wants it! |
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8 | 6100 |
-8 food (this_region) 180 wealth from local commerce (this_building) 360 wealth from maritime commerce (this_building) |
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