
Gold | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
Gold Level 1 Village (Gold Mine) To uncover the earth’s most beauteous of gifts, one must delve deep. |
||||
2 | 1400 |
![]() ![]() ![]() ![]() |
|
|||
2 | ![]() |
Gold Level 2 Settlement (Trench Mine) Open-pit mining enables the land to be easily milked of its resources. |
||||
3 | 3500 |
![]() ![]() ![]() ![]() ![]() ![]() |
|
|||
3 | ![]() |
Gold Level 3 Town (Shaft Mine) Rich veins of ore can be accessed via deep tunnels and shafts. |
||||
5 | 6600 |
![]() ![]() ![]() ![]() ![]() ![]() |
|
|||
4 | ![]() |
Gold Level 4 Colony (Sluiced Mine) Controlling the flow of water scours the soil to reveal ore deposits. |
||||
8 | 12000 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
|
|
|