City Centre |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
City Centre Level 1
Public Forum
The agora is a place of politics, religion and trade.
|
2 |
700 |
50 wealth from local commerce (this_building)
+1 public order per turn (this_province)
|
|
|
2 |
 |
City Centre Level 2
Slave Trader
Born or sold into service, the plight of slaves remains the same.
|
3 |
4000 |
+10% wealth from agriculture (regions_in_this_province)
+10% wealth from industry (regions_in_this_province)
100 wealth from local commerce (this_building)
-4 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+25% wealth generated by slaves (this_province)
|
|
|
3 |
 |
City Centre Level 2
Library
Knowledge and philosophy feed the soul.
|
3 |
1300 |
-1 food (this_region)
60 wealth from learning (culture) (this_building)
+6% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
|
|
|
4 |
 |
City Centre Level 2
Wine Trader
Fine wines always command a high price.
|
3 |
1700 |
-1 food (this_region)
+10% wealth from culture (regions_in_this_province)
80 wealth from local commerce (this_building)
+1 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+6% tariff income from trade agreements (this_faction)
|
|
|
5 |
 |
City Centre Level 2
Travellers' Lodge
Inns, or pandocheion, cater to the needs of weary travellers.
|
3 |
1400 |
3 food (this_region)
60 wealth from entertainment (culture) (this_building)
+5% wealth from livestock (agriculture) (regions_in_this_province)
-1 public order per turn (squalor) (this_province)
+1 experience for all new agents (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
|
|
|
6 |
 |
City Centre Level 2
Amphitheatron
All good plays are dedicated to the gods.
|
3 |
1400 |
-1 food (this_region)
60 wealth from entertainment (culture) (this_building)
+5 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
|
|
|
7 |
 |
City Centre Level 2
Grain Market
Grain feeds the city; well-fed men do their betters' bidding.
|
3 |
1400 |
+10% wealth from agriculture (regions_in_this_province)
100 wealth from local commerce (this_building)
-1 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
|
|
|
8 |
 |
City Centre Level 3
Slave Market
Slaves from across the world are bought and sold: meat to the grinder.
|
5 |
11500 |
+20% wealth from agriculture (regions_in_this_province)
+20% wealth from industry (regions_in_this_province)
250 wealth from local commerce (this_building)
-8 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+50% wealth generated by slaves (this_province)
|
|
|
9 |
 |
City Centre Level 3
Lykeion
Argument and debate may grow heated, but in that fire knowledge is forged.
|
5 |
2500 |
-4 food (this_region)
80 wealth from learning (culture) (this_building)
+12% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
|
|
|
10 |
 |
City Centre Level 3
Wine Shop
Much of what is wrong with life can be cured by good wine.
|
5 |
4200 |
-4 food (this_region)
+20% wealth from culture (regions_in_this_province)
160 wealth from local commerce (this_building)
+2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12% tariff income from trade agreements (this_faction)
|
|
|
11 |
 |
City Centre Level 3
Inn
There is nothing more welcome at the end of a day's travel than a comfortable inn.
|
5 |
3000 |
6 food (this_region)
80 wealth from entertainment (culture) (this_building)
+10% wealth from livestock (agriculture) (regions_in_this_province)
-3 public order per turn (squalor) (this_province)
+2 experience for all new agents (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
|
|
|
12 |
 |
City Centre Level 3
Odeon
Music and poetry should have a home in a civilised city.
|
5 |
3300 |
-4 food (this_region)
130 wealth from entertainment (culture) (this_building)
+10 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
|
|
|
13 |
 |
City Centre Level 3
Makra Stoa
A great colonnade, where grain merchants can ply their trade.
|
5 |
3400 |
+20% wealth from agriculture (regions_in_this_province)
200 wealth from local commerce (this_building)
-3 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
|
|
|
14 |
 |
City Centre Level 4
Akademia
If the wealthy buy education it will be of more use than more wine…
|
8 |
5200 |
-8 food (this_region)
100 wealth from learning (culture) (this_building)
+24% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
|
|
|
15 |
 |
City Centre Level 4
Wine Market
When the merchant goes to so much trouble, isn't it rude not to drink his wares?
|
8 |
8800 |
-8 food (this_region)
+30% wealth from culture (regions_in_this_province)
320 wealth from local commerce (this_building)
+3 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+18% tariff income from trade agreements (this_faction)
|
|
|
16 |
 |
City Centre Level 4
Pandocheion
The greatest inns are always found on well-travelled routes.
|
8 |
5200 |
9 food (this_region)
100 wealth from entertainment (culture) (this_building)
+15% wealth from livestock (agriculture) (regions_in_this_province)
-6 public order per turn (squalor) (this_province)
+3 experience for all new agents (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
|
|
|
17 |
 |
City Centre Level 4
Hippodrome
Is there anything more exciting than a day at the races?
|
8 |
7400 |
-8 food (this_region)
200 wealth from entertainment (culture) (this_building)
+20 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
|
|
|
18 |
 |
City Centre Level 4
Deigma
The corn exchange sets the price of food, and of starvation.
|
8 |
7400 |
+30% wealth from agriculture (regions_in_this_province)
400 wealth from local commerce (this_building)
-6 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
|
|
|