Korinthos (Wrath of Sparta) Faction
City Centre | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
City Centre Level 1 Public Forum The agora is a place of politics, religion and trade. |
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2 | 700 |
50 wealth from local commerce (this_building) +1 public order per turn (this_province) |
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2 |
City Centre Level 2 Slave Trader Born or sold into service, the plight of slaves remains the same. |
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3 | 4000 |
+10% wealth from agriculture (regions_in_this_province) +10% wealth from industry (regions_in_this_province) 100 wealth from local commerce (this_building) -4 public order per turn (squalor) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduces slave population decline (this_province) +25% wealth generated by slaves (this_province) |
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3 |
City Centre Level 2 Library Knowledge and philosophy feed the soul. |
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3 | 1300 |
-1 food (this_region) 60 wealth from learning (culture) (this_building) +6% research rate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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4 |
City Centre Level 2 Wine Trader Fine wines always command a high price. |
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3 | 1700 |
-1 food (this_region) +10% wealth from culture (regions_in_this_province) 80 wealth from local commerce (this_building) +1 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +6% tariff income from trade agreements (this_faction) |
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5 |
City Centre Level 2 Travellers' Lodge Inns, or pandocheion, cater to the needs of weary travellers. |
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3 | 1400 |
3 food (this_region) 60 wealth from entertainment (culture) (this_building) +5% wealth from livestock (agriculture) (regions_in_this_province) -1 public order per turn (squalor) (this_province) +1 experience for all new agents (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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6 |
City Centre Level 2 Amphitheatron All good plays are dedicated to the gods. |
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3 | 1400 |
-1 food (this_region) 60 wealth from entertainment (culture) (this_building) +5 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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7 |
City Centre Level 2 Grain Market Grain feeds the city; well-fed men do their betters' bidding. |
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3 | 1400 |
+10% wealth from agriculture (regions_in_this_province) 100 wealth from local commerce (this_building) -1 public order per turn (squalor) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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8 |
City Centre Level 3 Slave Market Slaves from across the world are bought and sold: meat to the grinder. |
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5 | 11500 |
+20% wealth from agriculture (regions_in_this_province) +20% wealth from industry (regions_in_this_province) 250 wealth from local commerce (this_building) -8 public order per turn (squalor) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduces slave population decline (this_province) +50% wealth generated by slaves (this_province) |
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9 |
City Centre Level 3 Lykeion Argument and debate may grow heated, but in that fire knowledge is forged. |
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5 | 2500 |
-4 food (this_region) 80 wealth from learning (culture) (this_building) +12% research rate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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10 |
City Centre Level 3 Wine Shop Much of what is wrong with life can be cured by good wine. |
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5 | 4200 |
-4 food (this_region) +20% wealth from culture (regions_in_this_province) 160 wealth from local commerce (this_building) +2 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12% tariff income from trade agreements (this_faction) |
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11 |
City Centre Level 3 Inn There is nothing more welcome at the end of a day's travel than a comfortable inn. |
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5 | 3000 |
6 food (this_region) 80 wealth from entertainment (culture) (this_building) +10% wealth from livestock (agriculture) (regions_in_this_province) -3 public order per turn (squalor) (this_province) +2 experience for all new agents (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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12 |
City Centre Level 3 Odeon Music and poetry should have a home in a civilised city. |
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5 | 3300 |
-4 food (this_region) 130 wealth from entertainment (culture) (this_building) +10 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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13 |
City Centre Level 3 Makra Stoa A great colonnade, where grain merchants can ply their trade. |
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5 | 3400 |
+20% wealth from agriculture (regions_in_this_province) 200 wealth from local commerce (this_building) -3 public order per turn (squalor) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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14 |
City Centre Level 4 Akademia If the wealthy buy education it will be of more use than more wine… |
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8 | 5200 |
-8 food (this_region) 100 wealth from learning (culture) (this_building) +24% research rate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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15 |
City Centre Level 4 Wine Market When the merchant goes to so much trouble, isn't it rude not to drink his wares? |
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8 | 8800 |
-8 food (this_region) +30% wealth from culture (regions_in_this_province) 320 wealth from local commerce (this_building) +3 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +18% tariff income from trade agreements (this_faction) |
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16 |
City Centre Level 4 Pandocheion The greatest inns are always found on well-travelled routes. |
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8 | 5200 |
9 food (this_region) 100 wealth from entertainment (culture) (this_building) +15% wealth from livestock (agriculture) (regions_in_this_province) -6 public order per turn (squalor) (this_province) +3 experience for all new agents (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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17 |
City Centre Level 4 Hippodrome Is there anything more exciting than a day at the races? |
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8 | 7400 |
-8 food (this_region) 200 wealth from entertainment (culture) (this_building) +20 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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18 |
City Centre Level 4 Deigma The corn exchange sets the price of food, and of starvation. |
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8 | 7400 |
+30% wealth from agriculture (regions_in_this_province) 400 wealth from local commerce (this_building) -6 public order per turn (squalor) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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