Ardhan Faction
City Centre | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
City Centre Level 1 City Centre At the heart of a settlement is law, trade, and paperwork. |
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2 | 700 |
50 wealth from local commerce (this_building) +1 public order per turn (this_province) |
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2 |
City Centre Level 2 Slave Trader Slavery is common practice and can be found in every town. |
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3 | 4000 |
100 wealth from farming (agriculture) (this_building) +10% wealth from agriculture (regions_in_this_province) +10% wealth from industry (regions_in_this_province) -4 public order per turn (squalor) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduces slave population decline (this_province) +25% wealth generated by slaves (this_province) |
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3 |
City Centre Level 2 Governor's Palace Local administration, governing a community and its surrounding network. |
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3 | 1600 |
-1 food (this_region) +10% wealth from culture (regions_in_this_province) 100 wealth from subsistence (this_building) +3 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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4 |
City Centre Level 2 Library A safeguard of history and philosophy through the ages. |
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3 | 1200 |
50 wealth from learning (culture) (this_building) +5% research rate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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5 |
City Centre Level 2 Spice Market The spice must flow. |
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3 | 1300 |
+3% wealth from all sources (regions_in_this_province) 100 wealth from local commerce (this_building) -1 public order per turn (squalor) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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6 |
City Centre Level 2 Wrestling Arena The earliest of spectator sports, wrestling is an ancient tradition. |
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3 | 1500 |
50 wealth from entertainment (culture) (this_building) +5% wealth from entertainment (culture) (regions_in_this_province) +5 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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7 |
City Centre Level 3 Slave Auctioneer The world is carried on backs sold to the highest bidder. |
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5 | 11500 |
250 wealth from farming (agriculture) (this_building) +20% wealth from agriculture (regions_in_this_province) +20% wealth from industry (regions_in_this_province) -8 public order per turn (squalor) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduces slave population decline (this_province) +50% wealth generated by slaves (this_province) |
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8 |
City Centre Level 3 Satrap's Palace The satrap speaks in the king's voice; lesser men listen carefully. |
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5 | 3000 |
-4 food (this_region) +20% wealth from culture (regions_in_this_province) 150 wealth from subsistence (this_building) +4 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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9 |
City Centre Level 3 Clay Tablet Archive Control memory of the past, and you control the present and future. |
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5 | 2300 |
75 wealth from learning (culture) (this_building) +10% research rate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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10 |
City Centre Level 3 Spice Bazaar Exotic spices and wonders from afar bring wealth and marvels! |
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5 | 2900 |
+6% wealth from all sources (regions_in_this_province) 200 wealth from local commerce (this_building) -3 public order per turn (squalor) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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11 |
City Centre Level 3 Polo Pitch A game of war, masquerading as a noble sport. |
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5 | 3300 |
80 wealth from entertainment (culture) (this_building) +10% wealth from entertainment (culture) (regions_in_this_province) +10 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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12 |
City Centre Level 4 Royal Palace Those who are not awed are certainly very stupid, or very dead. |
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8 | 5000 |
-8 food (this_region) +30% wealth from culture (regions_in_this_province) 200 wealth from subsistence (this_building) +5 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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13 |
City Centre Level 4 Danesgah The wisdom of the kings and their advisors must be preserved for all. |
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8 | 4900 |
100 wealth from learning (culture) (this_building) +20% research rate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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14 |
City Centre Level 4 Grand Bazaar Spice, medicine and incense are prized throughout the world. |
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8 | 6600 |
+10% wealth from all sources (regions_in_this_province) 400 wealth from local commerce (this_building) -8 public order per turn (squalor) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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15 |
City Centre Level 4 Majore Field The game is one thing, winning quite another. |
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8 | 7500 |
120 wealth from entertainment (culture) (this_building) +20% wealth from entertainment (culture) (regions_in_this_province) +20 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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