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Kush Kush Buildings

Silk Buildings




Silk

Village (Silk Trader)
Settlement (Silk Caravan)
Town (Silk Market)
Large Town (Silk Road)
Silk
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Silk Trader) Silk Level 1
Village (Silk Trader)
To acquire the finest goods, one must travel many leagues.
2 1100 +5% ​全​商​業​に​よ​る​収​入 (​全​て​の​領​土)
100 ​地​域​商​業​に​よ​る​収​入 (this_building)
+1 ​ター​ン​毎​の​発​展 (this_province)
40 ​織​物 (this_building)
+12 ​国​境​の​視​界 (this_region)
2 Settlement (Silk Caravan) Silk Level 2
Settlement (Silk Caravan)
"We came by way of Antioch. Interesting food."
3 1700 -1 ​食​料 (this_region)
+10% ​全​商​業​に​よ​る​収​入 (​全​て​の​領​土)
150 ​地​域​商​業​に​よ​る​収​入 (this_building)
+2 ​ター​ン​毎​の​発​展 (this_province)
+1 ​ター​ン​毎​の​治​安 (this_province)
80 ​織​物 (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 ​国​境​の​視​界 (this_region)
3 Town (Silk Market) Silk Level 3
Town (Silk Market)
As trade routes expand, luxuries become more commonplace.
5 3000 -4 ​食​料 (this_region)
+15% ​全​商​業​に​よ​る​収​入 (​全​て​の​領​土)
200 ​地​域​商​業​に​よ​る​収​入 (this_building)
+3 ​ター​ン​毎​の​発​展 (this_province)
+2 ​ター​ン​毎​の​治​安 (this_province)
120 ​織​物 (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 ​国​境​の​視​界 (this_region)
4 Large Town (Silk Road) Silk Level 4
Large Town (Silk Road)
Silk, religion, knowledge… the Silk Road's gifts are never mundane.
8 5600 -8 ​食​料 (this_region)
+20% ​全​商​業​に​よ​る​収​入 (​全​て​の​領​土)
250 ​地​域​商​業​に​よ​る​収​入 (this_building)
+3 ​ター​ン​毎​の​発​展 (this_province)
+3 ​ター​ン​毎​の​治​安 (this_province)
160 ​織​物 (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 ​国​境​の​視​界 (this_region)
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