City Centre |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
City Centre Level 1
City Centre
At the heart of a settlement is law, trade, and paperwork.
|
2 |
700 |
50 wealth from local commerce (this_building)
+1 public order per turn (this_province)
|
|
|
2 |
 |
City Centre Level 2
Governor's Residence
Local administration, governing a community and its surrounding network.
|
3 |
1600 |
-1 food (this_region)
+10% wealth from culture (regions_in_this_province)
100 wealth from subsistence (this_building)
+3 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
|
|
|
3 |
 |
City Centre Level 2
Library
A safeguard of history and philosophy through the ages.
|
3 |
1200 |
-2 food (this_region)
50 wealth from learning (culture) (this_building)
+5% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
|
|
|
4 |
 |
City Centre Level 2
Grain Trader
Grain feeds the city; well-fed men do their betters' bidding.
|
3 |
1600 |
+10% wealth from agriculture (regions_in_this_province)
100 wealth from local commerce (this_building)
-1 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
|
|
|
5 |
 |
City Centre Level 2
Slave Trader
Slavery is common practice and can be found in every town.
|
3 |
4000 |
100 wealth from farming (agriculture) (this_building)
+10% wealth from agriculture (regions_in_this_province)
+10% wealth from industry (regions_in_this_province)
-4 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+25% wealth generated by slaves (this_province)
|
|
|
6 |
 |
City Centre Level 2
Wrestling Arena
The earliest of spectator sports, wrestling is an ancient tradition.
|
3 |
1500 |
50 wealth from entertainment (culture) (this_building)
+5% wealth from entertainment (culture) (regions_in_this_province)
+5 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
|
|
|
7 |
 |
City Centre Level 3
Governor's Palace
The governor speaks in the king's voice; lesser men listen carefully.
|
5 |
3000 |
-4 food (this_region)
+20% wealth from culture (regions_in_this_province)
150 wealth from subsistence (this_building)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
|
|
|
8 |
 |
City Centre Level 3
Clay Tablet Registry
Control memory of the past, and you control the present and future.
|
5 |
2300 |
-4 food (this_region)
75 wealth from learning (culture) (this_building)
+10% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
|
|
|
9 |
 |
City Centre Level 3
Grain Market
A beehive, buzzing with activity, where the grain merchants ply their trade.
|
5 |
2600 |
+20% wealth from agriculture (regions_in_this_province)
200 wealth from local commerce (this_building)
-3 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
|
|
|
10 |
 |
City Centre Level 3
Slave Auctioneer
The world is carried on backs sold to the highest bidder.
|
5 |
11500 |
250 wealth from farming (agriculture) (this_building)
+20% wealth from agriculture (regions_in_this_province)
+20% wealth from industry (regions_in_this_province)
-8 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+50% wealth generated by slaves (this_province)
|
|
|
11 |
 |
City Centre Level 3
Polo Pitch
A game of war, masquerading as a noble sport.
|
5 |
3300 |
80 wealth from entertainment (culture) (this_building)
+10% wealth from entertainment (culture) (regions_in_this_province)
+10 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
|
|
|
12 |
 |
City Centre Level 4
Clay Tablet Archive
The wisdom of the kings and their advisors must be preserved for all.
|
8 |
4900 |
-8 food (this_region)
100 wealth from learning (culture) (this_building)
+20% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
|
|
|
13 |
 |
City Centre Level 4
Grain Bazaar
The corn exchange sets the price of food, and of starvation.
|
8 |
4300 |
+30% wealth from agriculture (regions_in_this_province)
400 wealth from local commerce (this_building)
-6 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
|
|
|
14 |
 |
City Centre Level 4
Slave Exhibition
The finest specimen from all over the world.
|
8 |
22000 |
350 wealth from farming (agriculture) (this_building)
+30% wealth from agriculture (regions_in_this_province)
+30% wealth from industry (regions_in_this_province)
-16 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+75% wealth generated by slaves (this_province)
|
|
|
15 |
 |
City Centre Level 4
Majore Field
The game is one thing, winning quite another.
|
8 |
7500 |
120 wealth from entertainment (culture) (this_building)
+20% wealth from entertainment (culture) (regions_in_this_province)
+20 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
|
|
|
16 |
 |
City Centre Level 4
Royal Palace
Those who are not awed are certainly very stupid, or very dead.
|
8 |
5000 |
-8 food (this_region)
+30% wealth from culture (regions_in_this_province)
200 wealth from subsistence (this_building)
+5 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
|
|
|