Minor Settlement | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement Level 1 Farmstead From tiny acorns great oaks grow. |
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2 | 1200 |
+1% wealth from all sources (regions_in_this_province) 50 wealth from subsistence (this_building) +1 growth per turn (this_province) +12 line of sight across borders (this_region) |
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2 |
Minor Settlement Level 2 Village The village is the heart of the people. |
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3 | 1800 |
-1 food (this_region) +2% wealth from all sources (regions_in_this_province) 100 wealth from subsistence (this_building) +2 growth per turn (this_province) +1 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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3 |
Minor Settlement Level 3 Town Many hungry mouths are filled in a town. |
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5 | 2700 |
-4 food (this_region) +3% wealth from all sources (regions_in_this_province) 150 wealth from subsistence (this_building) +3 growth per turn (this_province) +2 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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4 |
Minor Settlement Level 4 Tribal Pagus Riches grow when people work together. |
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8 | 3700 |
-8 food (this_region) +6% wealth from all sources (regions_in_this_province) 200 wealth from subsistence (this_building) +4 growth per turn (this_province) +3 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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5 |
Minor Settlement Level 4 Farm Pagus Riches grow when people work together. |
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8 | 3700 |
-8 food (this_region) +10% wealth from agriculture (regions_in_this_province) 200 wealth from subsistence (this_building) +4 growth per turn (this_province) +3 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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