Celtici Faction
Religious | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Religious Level 1 Sacred Enclosure The gods need a place to call their own. |
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2 | 700 |
+2 Celtic cultural influence (this_region) +2 public order per turn (this_province) |
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2 |
Religious Level 2 Grove of Toutatis Toutatis offers his protection to those who honour him. |
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3 | 1500 |
+4 Celtic cultural influence (this_region) -1 food (this_region) 60 wealth from entertainment (culture) (this_building) +5% wealth from industry (regions_in_this_province) +2 public order per turn (this_province) Migration Edict: -10% unit recruitment cost (this_province) |
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3 |
Religious Level 2 Grove of Rosmerta 'The Great Provider' watches over the faithful. |
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3 | 1400 |
+4 Celtic cultural influence (this_region) -1 food (this_region) +4% wealth from all sources (regions_in_this_province) +4 public order per turn (this_province) Tribute Collection Edict: +1 public order from taxes (this_province) |
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4 |
Religious Level 2 Grove of Epona Lady Epona: guardian of all noble steeds. |
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3 | 1400 |
+2 Celtic cultural influence (this_region) -1 food (this_region) +3 public order per turn (this_province) +5% cavalry morale upon recruitment (this_province) Bread and Games Edict: +5% wealth generated by agricultural buildings (this_province) |
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5 |
Religious Level 2 Grove of Cernunnos The 'Horned One' blesses the endeavours of those who work the land. |
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3 | 1200 |
+3 Celtic cultural influence (this_region) -1 food (this_region) +5% wealth from agriculture (regions_in_this_province) +4 public order per turn (this_province) |
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6 |
Religious Level 3 Shrine of Toutatis Toutatis keeps the women in our warriors' beds and the wolves from the gates! |
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5 | 2900 |
+4 Celtic cultural influence (this_region) -4 food (this_region) 120 wealth from entertainment (culture) (this_building) +10% wealth from industry (regions_in_this_province) +2 public order per turn (this_province) Migration Edict: -15% unit recruitment cost (this_province) |
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7 |
Religious Level 3 Shrine of Rosmerta To gain a little you must give much and travel far. |
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5 | 2700 |
+6 Celtic cultural influence (this_region) -4 food (this_region) +8% wealth from all sources (regions_in_this_province) +6 public order per turn (this_province) Tribute Collection Edict: +3 public order from taxes (this_province) |
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8 |
Religious Level 3 Shrine of Epona Brave riders do well when they honour Lady Epona. |
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5 | 2400 |
+2 Celtic cultural influence (this_region) -4 food (this_region) +4 public order per turn (this_province) +10% cavalry morale upon recruitment (this_province) Bread and Games Edict: +10% wealth generated by agricultural buildings (this_province) |
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9 |
Religious Level 3 Shrine of Cernunnos Honest toil in the fields is rewarded by Cernunnos. |
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5 | 1900 |
+4 Celtic cultural influence (this_region) -4 food (this_region) +10% wealth from agriculture (regions_in_this_province) +8 public order per turn (this_province) |
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10 |
Religious Level 4 Sanctuary of Rosmerta Rosmerta provides for the weary traveller. |
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8 | 5600 |
+8 Celtic cultural influence (this_region) -8 food (this_region) +16% wealth from all sources (regions_in_this_province) +8 public order per turn (this_province) Tribute Collection Edict: +6 public order from taxes (this_province) |
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11 |
Religious Level 4 Sanctuary of Epona The wisdom of Epona is shared with those who do her honour. |
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8 | 4000 |
+2 Celtic cultural influence (this_region) -8 food (this_region) +6 public order per turn (this_province) +20% cavalry morale upon recruitment (this_province) Bread and Games Edict: +15% wealth generated by agricultural buildings (this_province) |
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12 |
Religious Level 4 Sanctuary of Cernunnos Honouring Cernunnos ensures a bountiful harvest. |
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8 | 3200 |
+5 Celtic cultural influence (this_region) -8 food (this_region) +20% wealth from agriculture (regions_in_this_province) +16 public order per turn (this_province) |
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13 |
Religious Level 4 Sanctuary of Toutatis The protection of the gods always has a price. |
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8 | 4700 |
+4 Celtic cultural influence (this_region) -8 food (this_region) 240 wealth from entertainment (culture) (this_building) +20% wealth from industry (regions_in_this_province) +2 public order per turn (this_province) Migration Edict: -20% unit recruitment cost (this_province) |
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