Leather | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Leather Level 1 Farmstead (Tannery) A noisome thing, leathercraft, but the business of war hungers for it. |
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2 | 1000 |
100 wealth from manufacturing (industry) (this_building) +5% wealth from manufacturing (industry) (all regions) +1 growth per turn (this_province) 40 leather (this_building) +12 line of sight across borders (this_region) |
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2 |
Leather Level 2 Village (Open Air Tannery) "The neighbours hate the smell, but they'd complain louder with no wineskins." |
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3 | 1400 |
-1 food (this_region) 150 wealth from manufacturing (industry) (this_building) +10% wealth from manufacturing (industry) (all regions) +2 growth per turn (this_province) 80 leather (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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3 |
Leather Level 3 Town (Leather Workshop) Good, hardened leather can turn a blow and keep a man from death. |
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5 | 1900 |
-4 food (this_region) 200 wealth from manufacturing (industry) (this_building) +15% wealth from manufacturing (industry) (all regions) +3 growth per turn (this_province) 120 leather (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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4 |
Leather Level 4 Pagus (Master Leather Workshop) "A cuirass fit for a Consul of Rome." |
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8 | 2500 |
-8 food (this_region) 250 wealth from manufacturing (industry) (this_building) +20% wealth from manufacturing (industry) (all regions) +4 growth per turn (this_province) 160 leather (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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