| Horse | ||||||
|---|---|---|---|---|---|---|
| No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
| 1 |
Horse Level 1 Farmstead (Horse Trainers) Only a horse is worth more broken. |
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| 2 | 1000 |
100 wealth from livestock (agriculture) (this_building) +1 growth per turn (this_province) Level I horses (+5% cavalry speed) upon recruitment (all provinces) +12 line of sight across borders (this_region) |
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| 2 |
Horse Level 2 Village (Horse Breeders) Without selective breeding, heavy cavalry would not exist. |
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| 3 | 2100 |
-2 food (this_region) 200 wealth from livestock (agriculture) (this_building) +2 growth per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Level II horses (+10% cavalry speed) upon recruitment (all provinces) +12 line of sight across borders (this_region) |
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| 3 |
Horse Level 3 Pagus (Master Horse Breeders) Noble breeds for those of noble blood. |
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| 5 | 3900 |
-6 food (this_region) 300 wealth from livestock (agriculture) (this_building) +3 growth per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Level III horses (+20% cavalry speed) upon recruitment (all provinces) +12 line of sight across borders (this_region) |
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100 wealth from livestock (agriculture) (this_building)
+1 growth per turn (this_province)
Level I horses (+5% cavalry speed) upon recruitment (all provinces)
+12 line of sight across borders (this_region)
-2 food (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)