Gold | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Gold Level 1 Farmstead (Gold Mine) To uncover the earth’s most beauteous of gifts, one must delve deep. |
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2 | 1500 |
200 wealth from mining (industry) (this_building) +5% wealth from mining (industry) (all regions) +1 growth per turn (this_province) +12 line of sight across borders (this_region) |
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2 |
Gold Level 2 Village (Trench Mine) Open-pit mining enables the land to be easily milked of its resources. |
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3 | 3600 |
-2 food (this_region) 350 wealth from mining (industry) (this_building) +10% wealth from mining (industry) (all regions) +2 growth per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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3 |
Gold Level 3 Town (Shaft Mine) Rich veins of ore can be accessed via deep tunnels and shafts. |
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5 | 6700 |
-4 food (this_region) 500 wealth from mining (industry) (this_building) +15% wealth from mining (industry) (all regions) +3 growth per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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4 |
Gold Level 4 Pagus (Sluiced Mine) Controlling the flow of water scours the soil to reveal ore deposits. |
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8 | 12100 |
-8 food (this_region) 700 wealth from mining (industry) (this_building) +20% wealth from mining (industry) (all regions) +5% wealth from all commerce (regions_in_this_province) +4 growth per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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