Naval Training | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Naval Training Level 1 Prison Crew Camp "Well, you ragged useless misfits! Who wants to sail the seas?" |
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2 | 700 |
+5% melee attack skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions) +5% melee defence skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions) +3% morale for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions) -1 food (this_region) -2 public order per turn (this_province) |
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2 |
Naval Training Level 2 Sailors' Tents When you need to quickly gather a crew, even humble quarters will suffice. |
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3 | 1200 |
+10% melee attack skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions) +10% melee defence skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions) +6% morale for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions) -2 food (this_region) -2 public order per turn (this_province) |
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3 |
Naval Training Level 3 Marine Barracks "Training and drills, drills and training! You may drown, still, but you will at least be drilled and trained first." |
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5 | 2000 |
+15% melee attack skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions) +15% melee defence skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions) +9% morale for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions) -2 food (this_region) -4 public order per turn (this_province) +1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions) |
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4 |
Naval Training Level 4 Navbed Headquarters "In the name of the Shahanshah, I will make you proper sailors!" |
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8 | 3200 |
+20% melee attack skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions) +20% melee defence skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions) +12% morale for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions) -4 food (this_region) -6 public order per turn (this_province) +2 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions) |
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