Town Centre | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Town Centre Level 1 Meeting Place All Roman life can be found here, a microcosm of the wider Republic. |
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2 | 700 |
當地商業財富值50 (this_building) +1每回合公共秩序 (this_province) |
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2 |
Town Centre Level 2 Trader "They rob you blind! Give 'em daggers and they'd be bandits!" |
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3 | 1000 |
+6 Banditry (local province) (this_province) -1食物 (this_region) 當地商業財富值200 (this_building) |
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3 |
Town Centre Level 2 Auditorium Painstaking geometric design produces flawless acoustics. |
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3 | 1200 |
由文化獲得的財富80 (this_building) +2每回合公共秩序 (this_province) |
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4 |
Town Centre Level 3 Shops "Larks' tongues. Wrens' livers. Chaffinch brains. Jaguars' earlobes…" |
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5 | 2200 |
+7 Banditry (local province) (this_province) -3食物 (this_region) 當地商業財富值400 (this_building) |
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5 |
Town Centre Level 3 Theatre Most places stock goods, but the theatre sells emotion. |
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5 | 2600 |
由文化獲得的財富160 (this_building) +4每回合公共秩序 (this_province) |
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6 |
Town Centre Level 4 Market Goods you've never heard of at prices you've never imagined! |
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8 | 3800 |
+8 Banditry (local province) (this_province) -6食物 (this_region) 當地商業財富值600 (this_building) |
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7 |
Town Centre Level 4 Stadium Happy people make rulers safe, and stadiums make happy people. |
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8 | 4300 |
由文化獲得的財富240 (this_building) +6每回合公共秩序 (this_province) |
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