Home / Total War: Rome II / African Rebels (Empire Divided) / Buildings / Provincial Capital Buildings
Provincial Capital | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Provincial Capital Level 1 City The city is the heart of a people, and the birthing place of civilisation. |
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2 | 1500 |
+6% wealth from all sources (regions_in_this_province) 200 wealth from subsistence (this_building) +3 growth per turn (this_province) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +12 line of sight across borders (this_region) |
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2 |
Provincial Capital Level 2 Satrap Large City Sometimes, autonomy comes at the cost of status. |
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3 | 2000 |
-1 food (this_region) +8% wealth from all sources (regions_in_this_province) 250 wealth from subsistence (this_building) +5 growth per turn (this_province) +2 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +1 squalor (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +12 line of sight across borders (this_region) |
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3 |
Provincial Capital Level 2 Royal Large City A centre of trade, politics and military power, bringing glory to the people. |
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3 | 2700 |
+2 Eastern cultural influence (this_region) -1 food (this_region) +8% wealth from all sources (regions_in_this_province) 300 wealth from subsistence (this_building) +3 growth per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +1 squalor (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +12 line of sight across borders (this_region) |
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4 |
Provincial Capital Level 3 Satrap Kerta A flourishing province brings its governor prosperity. |
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5 | 3000 |
+4 artillery on walls (this_region) -4 food (this_region) +10% wealth from all sources (regions_in_this_province) 300 wealth from subsistence (this_building) +7 growth per turn (this_province) +4 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +3 squalor (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +12 line of sight across borders (this_region) |
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5 |
Provincial Capital Level 3 Royal Kerta With prosperity comes growth and greater prestige, both religious and political. |
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5 | 4400 |
+4 Eastern cultural influence (this_region) +4 artillery on walls (this_region) -4 food (this_region) +10% wealth from all sources (regions_in_this_province) 400 wealth from subsistence (this_building) +3 growth per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +3 squalor (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +12 line of sight across borders (this_region) |
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6 |
Provincial Capital Level 4 Satrap Karka A satrapy is a kingdom in all but name. |
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8 | 6000 |
+8 artillery on walls (this_region) -8 food (this_region) +12% wealth from all sources (regions_in_this_province) 350 wealth from subsistence (this_building) +9 growth per turn (this_province) +6 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +5 squalor (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +12 line of sight across borders (this_region) |
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7 |
Provincial Capital Level 4 Royal Karka A shining city, a seat of power and a source of pride… |
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8 | 7100 |
+6 Eastern cultural influence (this_region) +8 artillery on walls (this_region) -8 food (this_region) +12% wealth from all sources (regions_in_this_province) 500 wealth from subsistence (this_building) +3 growth per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +5 squalor (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +12 line of sight across borders (this_region) |
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