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​泊​地 Egypt (Empire Divided)Egypt (Empire Divided) ​港 Level 2

​泊​地

When ships can find safe haven, the people will prosper.

Any port needs a safe anchorage and a harbour where cargoes are manhandled onto ships. Greeks and Romans had different approaches: the Greeks adapted to the local environment, while Romans tended to bend nature to their wills. This is clear in their harbour designs. As the Roman Empire grew, harbours had to be built as disembarkation points, sometimes in areas where there was no natural inlet, bay or easy landing spot. In such cases Roman engineers set out to remake the coastline, and they created artificial harbours for their ships. Using wood, concrete and huge stone blocks, they built dams, piers, wharfs, sea walls and even artificial islands to protect harbours. Trajan’s extraordinary harbour at Centumcellae had a large basin dug into the shoreline of the River Tiber, all enclosed by huge walls. It was also connected by canal to Ostia further down the river.

日本語化: JapanTotalWarとは

​港

​港
​港
(rome_port_1)
​港 Level 0
​漁​港
​漁​港
(rome_port_fish_2)
​港 Level 1
​魚​屋
​魚​屋
(rome_port_fish_3)
​港 Level 2
​フ​ォ​ル​ム・​ピ​ス​カ​リ​ウ​ム
​フ​ォ​ル​ム・​ピ​ス​カ​リ​ウ​ム
(rome_port_fish_4)
​港 Level 3
​軍​用​埠​頭
​軍​用​埠​頭
(rome_port_military_2)
​港 Level 1
​乾​船​渠
​乾​船​渠
(rome_port_military_3)
​港 Level 2
​ポ​ル​ト​ゥ​ス・​ク​ラ​ッ​シ​ス
​ポ​ル​ト​ゥ​ス・​ク​ラ​ッ​シ​ス
(rome_port_military_4)
​港 Level 3
​造​船​所
​造​船​所
(rome_port_patrol_2)
​港 Level 1
​船​渠
​船​渠
(rome_port_patrol_3)
​港 Level 2
​沿​岸​警​備​隊
​沿​岸​警​備​隊
(rome_port_patrol_4)
​港 Level 3
​泊​地
​泊​地
(rome_port_trade_2)
​港 Level 1
​交​易​港
​交​易​港
(rome_port_trade_3)
​港 Level 2
​エ​ン​ポ​リ​ウ​ム
​エ​ン​ポ​リ​ウ​ム
(rome_port_trade_4)
​港 Level 3
​泊​地

Building Name

​泊​地

Level Name

rome_port_trade_2

Building Chain

​港

Building Level

2

Create Time

3

Create Cost

1700

Effects

-1 ​食​料 (this_region)
60 ​地​域​商​業​に​よ​る​収​入 (this_building)
120 ​海​商​業​に​よ​る​収​入 (this_building)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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