menu
HomeHome / Total War: Rome II / Latin Rebels (Caesar in Gaul) / Buildings / Garrison Urbs
Garrison Urbs Latin Rebels (Caesar in Gaul)Latin Rebels (Caesar in Gaul) Province Capital Level 4

Garrison Urbs

"We pay the garrison on the walls, they pay us back in the taverns. Everybody wins."

A garrison serves many purposes. In the large empires of the ancient world, it was often easy for a subjugated people to question the authority of an absent and unseen ruler. In most cases a small garrison provided a reminder of who was really in control, often forestalling any rebellious activity before it even began. Furthermore, this arrangement was beneficial for both the local economy, as the soldiers looked for opportunities to spend their wages, and for the soldiers themselves, to whom life in a peaceful garrison was infinitely preferable to being on campaign. Many large and prosperous towns owed their success to the presence of a garrison.

Province Capital

City
City
(rome_city_1)
Province Capital Level 0
Civil Colonia
Civil Colonia
(rome_city_civil_2)
Province Capital Level 1
Civil Municipium
Civil Municipium
(rome_city_civil_3)
Province Capital Level 2
Civil Urbs
Civil Urbs
(rome_city_civil_4)
Province Capital Level 3
Garrison Colonia
Garrison Colonia
(rome_city_garrison_2)
Province Capital Level 1
Garrison Municipium
Garrison Municipium
(rome_city_garrison_3)
Province Capital Level 2
Garrison Urbs
Garrison Urbs
(rome_city_garrison_4)
Province Capital Level 3
Garrison Urbs

Building Name

Garrison Urbs

Level Name

rome_city_garrison_4

Building Chain

Province Capital

Building Level

4

Create Time

8

Create Cost

6000

Require Technology

Prolong Imperium
Prolong Imperium

Effects

+6 artillery on walls (this_region)
-8 food (this_region)
+6% wealth from all sources (regions_in_this_province)
350 wealth from subsistence (this_building)
+3 growth per turn (this_province)
+6 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Celtic Skirmishers
Celtic Skirmishers
(CiG_Cel_Skirm)
Missile Infantry
160 Legionaries
160 Legionaries
Legionaries
(CiG_Rom_Legionaries)
Melee Infantry
120 Plebs
Plebs
(Rom_Plebs)
Melee Infantry

Recruitable Units

No Recruitable Units
Disqus
Facebook