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Garrison Urbs Roman Secessionists (Empire Divided)Roman Secessionists (Empire Divided) Province Capital Level 4

Garrison Urbs

"We pay the garrison on the walls, they pay us back in the taverns. Everybody wins."

A garrison serves many purposes. In the large empires of the ancient world, it was often easy for a subjugated people to question the authority of an absent and unseen ruler. In most cases a small garrison provided a reminder of who was really in control, often forestalling any rebellious activity before it even began. Furthermore, this arrangement was beneficial for both the local economy, as the soldiers looked for opportunities to spend their wages, and for the soldiers themselves, to whom life in a peaceful garrison was infinitely preferable to being on campaign. Many large and prosperous towns owed their success to the presence of a garrison.

繁體中文化: 巴哈姆特全軍破敵板

Province Capital

City
City
(rome_city_1)
Province Capital Level 0
Civil Colonia
Civil Colonia
(rome_city_civil_2)
Province Capital Level 1
Civil Municipium
Civil Municipium
(rome_city_civil_3)
Province Capital Level 2
Civil Urbs
Civil Urbs
(rome_city_civil_4)
Province Capital Level 3
Garrison Colonia
Garrison Colonia
(rome_city_garrison_2)
Province Capital Level 1
Garrison Municipium
Garrison Municipium
(rome_city_garrison_3)
Province Capital Level 2
Garrison Urbs
Garrison Urbs
(rome_city_garrison_4)
Province Capital Level 3
Garrison Urbs

Building Name

Garrison Urbs

Level Name

rome_city_garrison_4

Building Chain

Province Capital

Building Level

4

Create Time

8

Create Cost

6000

Effects

+6炮兵空位
(圍攻防禦) (this_region)
-8食物 (this_region)
所有建築獲得的財富+6% (regions_in_this_province)
生活獲得的財富350 (this_building)
+3每回合增長 (this_province)
+6每回合公共秩序 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
((NOTDISPLAYED)) (this_region)
[NOTDISPLAYED]殖民地用於鑑定15米城牆的出現(希臘人/羅馬人/東方人) (this_region)
+12跨國界的視線 (this_region)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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