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Blacksmith Samnites (Hannibal at the Gates)Samnites (Hannibal at the Gates) Level 2

Blacksmith

Forged in fire, carried in battle, honoured in victory.

Smithing defines the arrival of the Bronze and Iron Ages, and blacksmiths could be found in almost every town and city, even in the developed world, until relatively recent times. Iron was beaten into shape for nails, knives, tools and, of course, weapons. A good blacksmith could turn his hand to anything, but as Rome's need for manufactured goods grew, there was a degree of specialisation in large-scale craft work. Lots of small-scale forges in the same place were able to turn out large amounts of reasonably standard iron goods. However, with slaves being so plentiful, the Romans never had the incentive to mechanise and use water-driven power tools, the first step towards an industrial revolution.


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Level
Blacksmith

Building Name

Blacksmith

Level Name

rom_ROMAN_military_equipment_weapon_2

Building Chain

Building Level

2

Create Time

3

Create Cost

2300

Effects

40 wealth from manufacturing (industry) (this_building)
-4 public order per turn (squalor) (this_province)
Level I armour (+5% armour) upon recruitment (this_province)
Level II weapons (+10% melee attack) upon recruitment (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
40 Roman Ballista
Siege Engine / Field Artillery / (Rom_Ballista)
Roman Ballista
Ballistae can shoot with deadly accuracy over surprising distances.
40 1560 560 180 420 3 9 24 6 14 40 45 40
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