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Roman Village (Wine) Latin Rebels (Imperator Augustus)Latin Rebels (Imperator Augustus) Level 2

Roman Village (Wine)

Beyond the grandeur, the Roman world is one of villages, not great cities.

Wherever the Romans went they not only conquered but also settled and built communities. They used stone and brick to construct colonies that were meant to last. Colonial towns developed from small hamlets and villages, some of which already existed, becoming centres of regional administration and commerce. The planned provincial towns or 'civitates' were built in a square grid pattern with stone peripheral walls for protection. The smaller 'vici' were less formal, often growing up outside Roman army camps in order to supply soldiers with the comforts and pleasures of home.


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Level
Roman Village (Wine)

Building Name

Roman Village (Wine)

Level Name

rom_ROMAN_city_minor_wine_2

Building Chain

Building Level

2

Create Time

3

Create Cost

1600

Effects

-2 food (this_region)
150 wealth from farming (agriculture) (this_building)
+2 growth per turn (this_province)
+4 public order per turn (this_province)
40 wine for each region (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

160 Legionary Cohort
Legionary Cohort
(Rom_Legionary_Cohort)
Melee Infantry
120 Leves
120 Leves
Leves
(Rom_Leves)
Missile Infantry
120 Plebs
120 Plebs
Plebs
(Rom_Plebs)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Leves
Missile Infantry / Missile Infantry / (Rom_Leves)
Leves
Even a poor man can throw a javelin with skill.
120 200 200 29 80 7 7 5 24 3 37 15 45 20
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