Home / Total War: Rome II / Roman intervention forces (Caesar in Gaul) / Buildings / Roman Town (Lead)
Roman intervention forces (Caesar in Gaul) Level 4
Roman Town (Lead)
Wherever there is a town, there is the Roman world.Wherever the Romans went they not only conquered but also settled and built communities. They used stone and brick to construct colonies that were meant to last. Colonial towns developed from small hamlets and villages, some of which already existed, becoming centres of regional administration and commerce. The planned provincial towns or 'civitates' were built in a square grid pattern with stone peripheral walls for protection. The smaller 'vici' were less formal, often growing up outside Roman army camps in order to supply soldiers with the comforts and pleasures of home.
() Level |
Building Name Roman Town (Lead) |
Level Name rom_ROMAN_city_minor_silver_4 |
Building Chain |
Building Level 4 |
Create Time 8 |
Create Cost 4100 |
Require Technology Prolong Imperium |
Effects
-8 food (this_region)350 wealth from manufacturing (industry) (this_building)
+25% wealth from all sources (regions_in_this_province)
+4 growth per turn (this_province)
-10 public order per turn (squalor) (this_province)
+1 army recruitment capacity (this_province)
160 lead (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Tax Harvesting Edict:
+3% tax rate (this_province)
Romanisation Edict:
-4% auxiliary recruitment cost (this_province)
+10 line of sight across borders (this_region)
Provides Garrison Army
Celtic Skirmishers
(CiG_Cel_Skirm)
Missile Infantry
(CiG_Cel_Skirm)
Missile Infantry
Celtic Slingers
(CiG_Cel_Slingers)
Missile Infantry
(CiG_Cel_Slingers)
Missile Infantry
Celtic Warriors
(CiG_Cel_Warriors)
Melee Infantry
(CiG_Cel_Warriors)
Melee Infantry
Legionaries
(CiG_Rom_Legionaries)
Melee Infantry
(CiG_Rom_Legionaries)
Melee Infantry
Plebs
(Rom_Plebs)
Melee Infantry
(Rom_Plebs)
Melee Infantry
Vigiles
(Rom_Vigiles)
Spear Infantry
(Rom_Vigiles)
Spear Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Spear Infantry / (CiG_Cel_Levy_Freemen) Levy Freemen The chance to win glory and position makes these men fierce opponents. |
|||||||||||||||||
160 | 210 | 210 | 12 | 22 | 15 | 55 | 45 | 50 | 30 | |||||||||
2 |
Melee Infantry / Melee Infantry / (CiG_Ger_Club_Levy) Club Levy Bludgeoning your foe to death is a remarkably effective argument in battle. |
|||||||||||||||||
160 | 200 | 200 | 20 | 15 | 16 | 41 | 40 | 50 | 30 | |||||||||
3 |
Melee Infantry / Spear Infantry / (CiG_Ger_Spear_Levy) Spear Levy A lack of experience does not mute the aggression of these spearmen. |
|||||||||||||||||
160 | 220 | 220 | 18 | 22 | 17 | 59 | 40 | 50 | 30 | |||||||||
4 |
Melee Infantry / Spear Infantry / (CiG_Gre_Citizen_Hoplites) Citizen Hoplites There is no prouder thing than to defend one's home city as a hoplite. |
|||||||||||||||||
160 | 280 | 280 | 16 | 26 | 10 | 43 | 55 | 50 | 35 |
Disqus |
---|
|