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Roman Town (Lead) Latin Rebels (Caesar in Gaul)Latin Rebels (Caesar in Gaul) Level 4

Roman Town (Lead)

Wherever there is a town, there is the Roman world.

Wherever the Romans went they not only conquered but also settled and built communities. They used stone and brick to construct colonies that were meant to last. Colonial towns developed from small hamlets and villages, some of which already existed, becoming centres of regional administration and commerce. The planned provincial towns or 'civitates' were built in a square grid pattern with stone peripheral walls for protection. The smaller 'vici' were less formal, often growing up outside Roman army camps in order to supply soldiers with the comforts and pleasures of home.


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Level
Roman Town (Lead)

Building Name

Roman Town (Lead)

Level Name

rom_ROMAN_city_minor_silver_4

Building Chain

Building Level

4

Create Time

8

Create Cost

4100

Require Technology

Prolong Imperium
Prolong Imperium

Effects

-8 food (this_region)
350 wealth from manufacturing (industry) (this_building)
+25% wealth from all sources (regions_in_this_province)
+4 growth per turn (this_province)
-10 public order per turn (squalor) (this_province)
+1 army recruitment capacity (this_province)
160 lead (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Tax Harvesting Edict:
+3% tax rate (this_province)
Romanisation Edict:
-4% auxiliary recruitment cost (this_province)
+10 line of sight across borders (this_region)

Provides Garrison Army

120 Celtic Skirmishers
120 Celtic Skirmishers
Celtic Skirmishers
(CiG_Cel_Skirm)
Missile Infantry
160 Celtic Warriors
Celtic Warriors
(CiG_Cel_Warriors)
Melee Infantry
160 Legionaries
160 Legionaries
Legionaries
(CiG_Rom_Legionaries)
Melee Infantry
120 Plebs
120 Plebs
Plebs
(Rom_Plebs)
Melee Infantry

Recruitable Units

No Recruitable Units
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