Latin Rebels (Caesar in Gaul) Level 4
Roman Town (Olive Oil)
Wherever there is a town, there is the Roman world.Wherever the Romans went they not only conquered but also settled and built communities. They used stone and brick to construct colonies that were meant to last. Colonial towns developed from small hamlets and villages, some of which already existed, becoming centres of regional administration and commerce. The planned provincial towns or 'civitates' were built in a square grid pattern with stone peripheral walls for protection. The smaller 'vici' were less formal, often growing up outside Roman army camps in order to supply soldiers with the comforts and pleasures of home.
() Level |
Building Name Roman Town (Olive Oil) |
Level Name rom_ROMAN_city_minor_olives_4 |
Building Chain |
Building Level 4 |
Create Time 8 |
Create Cost 2500 |
Require Technology Prolong Imperium |
Effects
5 food (this_region)140 wealth from farming (agriculture) (this_building)
+8 growth per turn (this_province)
-10 public order per turn (squalor) (this_province)
+1 army recruitment capacity (this_province)
160 olive oil (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Bread and Games Edict:
+3% wealth generated by all commerce buildings (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
Provides Garrison Army
Recruitable Units
No Recruitable Units
Disqus |
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