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Roman Urbs Etruscan LeagueEtruscan League Level 4

Roman Urbs

All the world is in a city, a stroll from your front door.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.


()
Level
Roman Urbs

Building Name

Roman Urbs

Level Name

rom_ROMAN_city_major_4

Building Chain

Building Level

4

Create Time

8

Create Cost

7000

Require Technology

Improved Plumbing
Improved Plumbing

Effects

+6 artillery on walls (this_region)
-12 food (this_region)
+40% wealth from all sources (regions_in_this_province)
900 wealth from subsistence (this_building)
+9 growth per turn (this_province)
-10 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
Tax Harvesting Edict:
+6% tax rate (this_province)
Romanisation Edict:
+4 conversion to Latin culture (this_province)
+10 line of sight across borders (this_region)

Provides Garrison Army

120 Levy Skirmishers
120 Levy Skirmishers
120 Levy Skirmishers
Levy Skirmishers
(Ita_Levy_Skirm)
Missile Infantry
120 Mob
120 Mob
Mob
(Ita_Mob)
Melee Infantry
160 Italian Spearmen
160 Italian Spearmen
160 Italian Spearmen
160 Italian Spearmen
160 Italian Spearmen
160 Italian Spearmen
Italian Spearmen
(Ita_Spear)
Spear Infantry
40 Roman Bastion Ballista
40 Roman Bastion Ballista
40 Roman Bastion Ballista
Roman Bastion Ballista
(Rom_Ballista_Bastion)
Field Artillery

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Italian Spearmen
Melee Infantry / Spear Infantry / (Ita_Spear)
Italian Spearmen
Angry Italians with spears should never be dismissed lightly.
160 340 340 18 25 15 55 65 50 40
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