ローマのウルプス
All the world is in a city, a stroll from your front door.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
日本語化: JapanTotalWarとは
() Level |
Building Name ローマのウルプス |
Level Name rom_ROMAN_city_major_4 |
Building Chain |
Building Level 4 |
Create Time 8 |
Create Cost 7000 |
Require Technology Prolong Imperium |
Effects
+6 城壁上の弩砲 (this_region)-12 食料 (this_region)
+40% 全収入源の収入 (regions_in_this_province)
900 生活水準向上による収入 (this_building)
+9 ターン毎の発展 (this_province)
-10 ターン毎の治安(不衛生) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
徴税政策:
+6% 税率 (this_province)
ローマ化政策:
+4 ラテン文化への転向速度 (this_province)
+10 国境の視界 (this_region)
Provides Garrison Army
(CiG_Cel_Skirm)
飛び道具歩兵
(CiG_Cel_Slingers)
飛び道具歩兵
(CiG_Rom_Ballista_Bastion)
野戦投擲兵器
(CiG_Rom_Legionaries)
近接歩兵
(CiG_Rom_Onager_Bastion)
野戦投擲兵器
(CiG_Rom_Scorpion_Bastion)
設置式投擲兵器
(Rom_Plebs)
近接歩兵
(Rom_Vigiles)
槍歩兵
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / 槍歩兵 / (CiG_Cel_Levy_Freemen) Levy Freemen The chance to win glory and position makes these men fierce opponents. |
|||||||||||||||||
160 | 210 | 210 | 12 | 22 | 15 | 55 | 45 | 50 | 30 | |||||||||
2 |
Melee Infantry / 近接歩兵 / (CiG_Ger_Club_Levy) Club Levy Bludgeoning your foe to death is a remarkably effective argument in battle. |
|||||||||||||||||
160 | 200 | 200 | 20 | 15 | 16 | 41 | 40 | 50 | 30 | |||||||||
3 |
Melee Infantry / 槍歩兵 / (CiG_Ger_Spear_Levy) Spear Levy A lack of experience does not mute the aggression of these spearmen. |
|||||||||||||||||
160 | 220 | 220 | 18 | 22 | 17 | 59 | 40 | 50 | 30 | |||||||||
4 |
Melee Infantry / 槍歩兵 / (CiG_Gre_Citizen_Hoplites) Citizen Hoplites There is no prouder thing than to defend one's home city as a hoplite. |
|||||||||||||||||
160 | 280 | 280 | 16 | 26 | 10 | 43 | 55 | 50 | 35 |
Disqus |
---|
|