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Roman Municipium Pompey's Rome (Imperator Augustus)Pompey's Rome (Imperator Augustus) Level 3

Roman Municipium

A growing town reflects the prosperity and loyalty of a province.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.


()
Level
Roman Municipium

Building Name

Roman Municipium

Level Name

rom_ROMAN_city_major_3

Building Chain

Building Level

3

Create Time

5

Create Cost

4300

Require Technology

Advanced Construction Techniques
Advanced Construction Techniques

Effects

+3 artillery on walls (this_region)
-8 food (this_region)
+20% wealth from all sources (regions_in_this_province)
700 wealth from subsistence (this_building)
+7 growth per turn (this_province)
-4 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

160 Legionaries
160 Legionaries
160 Legionaries
Legionaries
(Emp_Rom_Legionaries)
Melee Infantry
160 Vigiles
160 Vigiles
Vigiles
(Emp_Rom_Vigiles)
Spear Infantry
40 Roman Bastion Ballista
40 Roman Bastion Ballista
Roman Bastion Ballista
(Rom_Ballista_Bastion)
Field Artillery
160 Legionary Cohort
160 Legionary Cohort
160 Legionary Cohort
Legionary Cohort
(Rom_Legionary_Cohort)
Melee Infantry
120 Leves
Leves
(Rom_Leves)
Missile Infantry
120 Plebs
120 Plebs
Plebs
(Rom_Plebs)
Melee Infantry
40 Roman Bastion Scorpion
40 Roman Bastion Scorpion
Roman Bastion Scorpion
(Rom_Scorpion_Bastion)
Fixed Artillery
120 Velites
120 Velites
Velites
(Rom_Velites)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Leves
Missile Infantry / Missile Infantry / (Rom_Leves)
Leves
Even a poor man can throw a javelin with skill.
120 200 200 29 80 7 7 5 24 3 37 15 45 20
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