Roman Municipium
A growing town reflects the prosperity and loyalty of a province.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
() Level |
Building Name Roman Municipium |
Level Name rom_ROMAN_city_major_3 |
Building Chain |
Building Level 3 |
Create Time 5 |
Create Cost 4300 |
Require Technology Advanced Construction Techniques |
Effects
+3 artillery on walls (this_region)-8 food (this_region)
+20% wealth from all sources (regions_in_this_province)
700 wealth from subsistence (this_building)
+7 growth per turn (this_province)
-4 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
Provides Garrison Army
(Emp_Rom_Legionaries)
Melee Infantry
(Emp_Rom_Vigiles)
Spear Infantry
(Rom_Ballista_Bastion)
Field Artillery
(Rom_Legionary_Cohort)
Melee Infantry
(Rom_Leves)
Missile Infantry
(Rom_Plebs)
Melee Infantry
(Rom_Scorpion_Bastion)
Fixed Artillery
(Rom_Velites)
Missile Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (Rom_Leves) Leves Even a poor man can throw a javelin with skill. |
|||||||||||||||||
120 | 200 | 200 | 29 | 80 | 7 | 7 | 5 | 24 | 3 | 37 | 15 | 45 | 20 |
Disqus |
---|
|