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Emporion SeleucidSeleucid Level 4

Emporion

If something cannot be bought or sold here, no one wants it!

Any port needs a safe anchorage and a harbour where cargoes are manhandled onto ships. Greeks and Romans had different approaches: the Greeks adapted to the local environment, while Romans tended to bend nature to their wills. This is clear in their harbour designs. As the Roman Empire grew, harbours had to be built as disembarkation points, sometimes in areas where there was no natural inlet, bay or easy landing spot. In such cases Roman engineers set out to remake the coastline, and they created artificial harbours for their ships. Using wood, concrete and huge stone blocks, they built dams, piers, wharfs, sea walls and even artificial islands to protect harbours. Trajan’s extraordinary harbour at Centumcellae had a large basin dug into the shoreline of the River Tiber, all enclosed by huge walls. It was also connected by canal to Ostia further down the river.


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Level
Emporion

Building Name

Emporion

Level Name

rom_HELLENIC_port_trade_4

Building Chain

Building Level

4

Create Time

8

Create Cost

6000

Require Technology

Economic Archive
Economic Archive

Effects

-10 food (this_region)
240 wealth from local commerce (this_building)
480 wealth from maritime commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Commercial Stimulation Edict:
+10% wealth from all commerce buildings (this_province)

Provides Garrison Army

80 Raiding Hemiolia - Peltasts
80 Raiding Hemiolia - Peltasts
Raiding Hemiolia - Peltasts
(Gre_Peltasts_One_Halfer)
Missile Ship
100 Pursuit Trihemiolia - Peltasts
Pursuit Trihemiolia - Peltasts
(Gre_Peltasts_Two_Halfer)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Raiding Hemiolia - Peltasts
Light Ship / Missile Ship / (Gre_Peltasts_One_Halfer)
Raiding Hemiolia - Peltasts
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These javelin-armed light infantry are used to harass slower, heavier enemy units.

80 510 510 402 6 32 80 7 7 18 24 10 40 65 50 40
2
100 Pursuit Trihemiolia - Peltasts
Light Ship / Missile Ship / (Gre_Peltasts_Two_Halfer)
Pursuit Trihemiolia - Peltasts
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

These javelin-armed light infantry are used to harass slower, heavier enemy units.

100 650 650 585 7 32 80 7 7 18 24 10 40 65 50 40
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