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Neosoikoi SardesSardes Level 4

Neosoikoi

Well-equipped docks enable the construction of great fleets.

Shipbuilding, maintenance and having a safe harbour were obviously crucial to the trade and expansion of any Mediterranean people. From 500BC, the Greek trireme was the backbone of Hellenic navies. Up to forty metres long, and powered by a crew of 170 highly trained, professional rowers, the trireme was narrow and light, if a little unstable. Rowers were expected to throw javelins and sling stones while seated so as not to rock the boat! In Piraeus, the port of Athens, up to 750 triremes could be sheltered in nearly 500 neosokoi, or covered hangars, when not in use. The Carthaginians constructed an artificial harbour or 'cothon' to protect their ships from the sea. It is believed that other cothons could be drained to act as dry docks, allowing for ship maintenance.


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Level
Neosoikoi

Building Name

Neosoikoi

Level Name

rom_HELLENIC_port_small_military_4

Building Chain

Building Level

4

Create Time

8

Create Cost

4200

Require Technology

Marine Training
Marine Training

Effects

210 wealth from manufacturing (industry) (this_building)
+40% wealth from maritime commerce (regions_in_this_province)
-10 public order per turn (squalor) (this_province)
Noble Philanthropy Edict:
-6% ship building costs (this_province)

Provides Garrison Army

80 Missile Trieres - Slingers
80 Missile Trieres - Slingers
80 Missile Trieres - Slingers
80 Missile Trieres - Slingers
Missile Trieres - Slingers
(Gre_Slingers_Three)
Missile Ship
120 Assault Tetreres - Thureos Spears
Assault Tetreres - Thureos Spears
(Gre_Thureos_Four)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Raiding Hemiolia - Javelinmen
Light Ship / Missile Ship / (Gre_Javelinmen_One_Halfer)
Raiding Hemiolia - Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Lightly-armed javelinmen, intended to harass and disrupt the enemy battle line.

80 370 370 402 6 29 80 7 7 8 24 3 37 15 45 25
2
80 Raiding Hemiolia - Peltasts
Light Ship / Missile Ship / (Gre_Peltasts_One_Halfer)
Raiding Hemiolia - Peltasts
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These javelin-armed light infantry are used to harass slower, heavier enemy units.

80 510 510 402 6 32 80 7 7 18 24 10 40 65 50 40
3
60 Fire Pot Dieres - Peltasts
Light Ship / Melee Ship / (Gre_Peltasts_Two_Fire_Pots)
Fire Pot Dieres - Peltasts
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

These javelin-armed light infantry are used to harass slower, heavier enemy units.

60 540 540 501 6 18 24 10 40 65 50 40
4
80 Missile Trieres - Slingers
Medium Ship / Missile Ship / (Gre_Slingers_Three)
Missile Trieres - Slingers
A large contingent of archers can make short work of enemy crews.

Witty slingers often scratch "OUCH!" onto their shot.

80 520 520 693 6 20 150 7 25 8 24 3 22 20 45 25
5
80 Scorpion Trieres - Slingers
Medium Ship / Missile Ship / (Gre_Slingers_Three_Scorpio)
Scorpion Trieres - Slingers
Deadly accurate dart-throwers give enemies pause.

Witty slingers often scratch "OUCH!" onto their shot.

80 620 620 693 6 20 150 7 25 8 24 3 22 20 45 25
6
120 Assault Tetreres - Thureos Spears
Medium Ship / Melee Ship / (Gre_Thureos_Four)
Assault Tetreres - Thureos Spears
Ramming attacks from these ships inflict terrible damage.

These well-trained warriors are a flexible force of skirmishing hoplites.

120 740 740 825 6 24 25 26 55 70 50 50
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