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Neosoikoi ColchisColchis Level 4

Neosoikoi

Well-equipped docks enable the construction of great fleets.

Shipbuilding, maintenance and having a safe harbour were obviously crucial to the trade and expansion of any Mediterranean people. From 500BC, the Greek trireme was the backbone of Hellenic navies. Up to forty metres long, and powered by a crew of 170 highly trained, professional rowers, the trireme was narrow and light, if a little unstable. Rowers were expected to throw javelins and sling stones while seated so as not to rock the boat! In Piraeus, the port of Athens, up to 750 triremes could be sheltered in nearly 500 neosokoi, or covered hangars, when not in use. The Carthaginians constructed an artificial harbour or 'cothon' to protect their ships from the sea. It is believed that other cothons could be drained to act as dry docks, allowing for ship maintenance.


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Level
Neosoikoi

Building Name

Neosoikoi

Level Name

rom_HELLENIC_port_small_military_4

Building Chain

Building Level

4

Create Time

8

Create Cost

4200

Require Technology

Marine Training
Marine Training

Effects

210 wealth from manufacturing (industry) (this_building)
+40% wealth from maritime commerce (regions_in_this_province)
-10 public order per turn (squalor) (this_province)
Noble Philanthropy Edict:
-6% ship building costs (this_province)

Provides Garrison Army

80 Missile Trieres - Eastern Archers
80 Missile Trieres - Eastern Archers
Missile Trieres - Eastern Archers
(Eas_Archers_Three)
Missile Ship
120 Assault Tetreres - Hillmen
Assault Tetreres - Hillmen
(Eas_Hillmen_Four)
Melee Ship
120 Assault Tetreres - Hoplites
Assault Tetreres - Hoplites
(Gre_Hoplites_Four)
Melee Ship
60 Assault Dieres - Peltasts
60 Assault Dieres - Peltasts
Assault Dieres - Peltasts
(Gre_Peltasts_Two)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Missile Trieres - Eastern Archers
Medium Ship / Missile Ship / (Eas_Archers_Three)
Missile Trieres - Eastern Archers
A large contingent of archers can make short work of enemy crews.

Weight of numbers brings its own quality to arrow fire.

80 530 530 758 6 35 150 6 15 8 24 3 12 10 45 20
2
120 Assault Tetreres - Hillmen
Medium Ship / Melee Ship / (Eas_Hillmen_Four)
Assault Tetreres - Hillmen
Ramming attacks from these ships inflict terrible damage.

Unschooled in formal warfare, these hillmen are canny fighters if used correctly.

120 560 560 890 6 25 26 12 36 15 45 35
3
80 Raiding Hemiolia - Eastern Javelinmen
Light Ship / Missile Ship / (Eas_Javelinmen_One_Halfer)
Raiding Hemiolia - Eastern Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These skirmishers harass an enemy line with javelins, screening their comrades in the process.

80 440 440 467 6 41 80 7 7 8 24 3 37 15 45 20
4
120 Assault Tetreres - Hoplites
Medium Ship / Melee Ship / (Gre_Hoplites_Four)
Assault Tetreres - Hoplites
Ramming attacks from these ships inflict terrible damage.

Hoplites: no other word says "Greeks at war" in quite the same way.

120 730 730 825 6 34 26 21 57 80 60 55
5
60 Assault Dieres - Peltasts
Light Ship / Melee Ship / (Gre_Peltasts_Two)
Assault Dieres - Peltasts
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

These javelin-armed light infantry are used to harass slower, heavier enemy units.

60 490 490 501 6 18 24 10 40 65 50 40
6
60 Fire Pot Dieres - Peltasts
Light Ship / Melee Ship / (Gre_Peltasts_Two_Fire_Pots)
Fire Pot Dieres - Peltasts
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

These javelin-armed light infantry are used to harass slower, heavier enemy units.

60 540 540 501 6 18 24 10 40 65 50 40
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