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Docks Seleucid NoblesSeleucid Nobles Level 3

Docks

Command of the sea requires a powerful navy.

Shipbuilding, maintenance and having a safe harbour were obviously crucial to the trade and expansion of any Mediterranean people. From 500BC, the Greek trireme was the backbone of Hellenic navies. Up to forty metres long, and powered by a crew of 170 highly trained, professional rowers, the trireme was narrow and light, if a little unstable. Rowers were expected to throw javelins and sling stones while seated so as not to rock the boat! In Piraeus, the port of Athens, up to 750 triremes could be sheltered in nearly 500 neosokoi, or covered hangars, when not in use. The Carthaginians constructed an artificial harbour or 'cothon' to protect their ships from the sea. It is believed that other cothons could be drained to act as dry docks, allowing for ship maintenance.


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Level
Docks

Building Name

Docks

Level Name

rom_HELLENIC_port_minor_small_military_3

Building Chain

Building Level

3

Create Time

5

Create Cost

2900

Require Technology

Organised Supply
Organised Supply

Effects

140 wealth from manufacturing (industry) (this_building)
+20% wealth from maritime commerce (regions_in_this_province)
-4 public order per turn (squalor) (this_province)
Level II ship hulls (+10% health) upon recruitment (this_buildings_province_to_adjacent_sea_regions)
Noble Philanthropy Edict:
-3% ship building costs (this_province)

Provides Garrison Army

60 Assault Dieres - Hillmen
Assault Dieres - Hillmen
(Eas_Hillmen_Two)
Melee Ship
80 Missile Trieres - Eastern Slingers
80 Missile Trieres - Eastern Slingers
Missile Trieres - Eastern Slingers
(Eas_Slingers_Three)
Missile Ship
80 Raiding Hemiolia - Peltasts
Raiding Hemiolia - Peltasts
(Gre_Peltasts_One_Halfer)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Assault Dieres - Hillmen
Light Ship / Melee Ship / (Eas_Hillmen_Two)
Assault Dieres - Hillmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Unschooled in formal warfare, these hillmen are canny fighters if used correctly.

60 290 290 501 6 25 26 12 36 15 45 35
2
80 Missile Trieres - Eastern Slingers
Medium Ship / Missile Ship / (Eas_Slingers_Three)
Missile Trieres - Eastern Slingers
A large contingent of archers can make short work of enemy crews.

Even giants can be humbled by nimble slingers.

80 530 530 693 6 23 150 7 25 8 24 3 37 15 45 20
3
80 Scorpion Trieres - Eastern Slingers
Medium Ship / Missile Ship / (Eas_Slingers_Three_Scorpio)
Scorpion Trieres - Eastern Slingers
Deadly accurate dart-throwers give enemies pause.

Even giants can be humbled by nimble slingers.

80 630 630 693 6 23 150 7 25 8 24 3 37 15 45 20
4
80 Raiding Hemiolia - Peltasts
Light Ship / Missile Ship / (Gre_Peltasts_One_Halfer)
Raiding Hemiolia - Peltasts
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These javelin-armed light infantry are used to harass slower, heavier enemy units.

80 510 510 402 6 32 80 7 7 18 24 10 40 65 50 40
5
60 Fire Pot Dieres - Peltasts
Light Ship / Melee Ship / (Gre_Peltasts_Two_Fire_Pots)
Fire Pot Dieres - Peltasts
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

These javelin-armed light infantry are used to harass slower, heavier enemy units.

60 540 540 501 6 18 24 10 40 65 50 40
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