menu
HomeHome / Total War: Rome II / Trapezos / Buildings / Fishing Port
Fishing Port TrapezosTrapezos Level 2

Fishing Port

The rich bounty of the sea can feed many people.

Fish were a staple of many ancient diets, and methods of fishing have changed relatively little over the centuries since then. Spearfishing, hook-and-line and nets date back to the Stone Age, and could support large communities. Cast nets were commonly used at coastal outcrops. Circular in shape, they were weighted with stones around the edge, and had a drawstring that allowed the full net to be closed and hauled in. A complete contrast, in terms of effort expended, was trapping: common types included woven baskets or nets for seafood, or fish weirs that made use of tidal and river currents.


()
Level
Fishing Port

Building Name

Fishing Port

Level Name

rom_HELLENIC_port_minor_food_2

Building Chain

Building Level

2

Create Time

3

Create Cost

1700

Effects

6 food (this_region)
40 wealth from maritime commerce (this_building)

Provides Garrison Army

80 Raiding Hemiolia - Javelinmen
80 Raiding Hemiolia - Javelinmen
Raiding Hemiolia - Javelinmen
(Gre_Javelinmen_One_Halfer)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Raiding Hemiolia - Javelinmen
Light Ship / Missile Ship / (Gre_Javelinmen_One_Halfer)
Raiding Hemiolia - Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Lightly-armed javelinmen, intended to harass and disrupt the enemy battle line.

80 370 370 402 6 29 80 7 7 8 24 3 37 15 45 25
Disqus
Facebook