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Military Port CyprusCyprus Level 4

Military Port

There is one business here: war, and the ships needed to wage it.

All states built their navies to safeguard their merchants' vital trade across the Mediterranean. The Carthaginians were the most daring seafarers of the ancient world, preferring to hire mercenaries for their land wars whilst concentrating on the construction of a huge fleet of ever-larger ships. As Carthaginian trade and the need to transport troops increased, so did the importance of sea control. They built vast war galleys manned by citizen rowers. Alongside Greek-style triremes, quinqueremes ('fives') and septiremes ('sevens'), reinforced for ramming, were constructed. Even so, the largest ship of the ancient world was the Syracusia, designed by Archimedes and built in 240BC by King Hiero II. It used some sixty times the resources needed for an average trireme and took 300 skilled workmen over a year to build.


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Level
Military Port

Building Name

Military Port

Level Name

rom_HELLENIC_port_large_military_4

Building Chain

Building Level

4

Create Time

8

Create Cost

3700

Require Technology

Marine Training
Marine Training

Effects

210 wealth from manufacturing (industry) (this_building)
-10 public order per turn (squalor) (this_province)
Level III ship hulls (+20% health) upon recruitment (this_buildings_province_to_adjacent_sea_regions)
Noble Philanthropy Edict:
-12% ship building costs (this_province)

Provides Garrison Army

160 Assault Hexeres - Karian Axemen
Assault Hexeres - Karian Axemen
(Egy_Karian_Six)
Melee Ship
140 Missile Penteres - Archers
140 Missile Penteres - Archers
Missile Penteres - Archers
(Gre_Archers_Five)
Missile Ship

Recruitable Units

Recruitable Units Lv. 2
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
40 Light Artillery Penteres - Greek Ballista (Ship)
Medium Ship / Artillery Ship / (Egy_Ballista_Five)
Light Artillery Penteres - Greek Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

Only a slack-jawed barbarian would not use such an efficient engine of death!

40 640 640 1020 6 180 420 2 9 24 6 14 10 45 40
2
140 Missile Penteres - Archers
Medium Ship / Missile Ship / (Gre_Archers_Five)
Missile Penteres - Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Archers are ideal for goading the enemy into foolish action.

140 750 750 1020 5 35 125 6 15 8 24 3 12 10 45 25
3
140 Scorpion Penteres - Archers
Medium Ship / Missile Ship / (Gre_Archers_Five_Dbl_Scorpio)
Scorpion Penteres - Archers
Deadly accurate dart-throwers give these ships a significant crew-killing potential.

Archers are ideal for goading the enemy into foolish action.

140 950 950 1020 5 35 125 6 15 8 24 3 12 10 45 25
4
140 Tower Penteres - Archers
Medium Ship / Missile Ship / (Gre_Archers_Five_Lft_Bow)
Tower Penteres - Archers
From a shipboard tower, all enemies become little targets to be potted at will.

Archers are ideal for goading the enemy into foolish action.

140 950 950 1020 5 35 125 6 15 8 24 3 12 10 45 25
Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
5
160 Assault Hexeres - Karian Axemen
Heavy Ship / Melee Ship / (Egy_Karian_Six)
Assault Hexeres - Karian Axemen
These magnificent ships are both intimidating and extremely dangerous.

These lightly-armoured axemen can hack their way into the flanks and rear of enemies.

160 1050 1050 1206 5 28 26 21 37 45 55 40
Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
6
80 Raiding Hemiolia - Javelinmen
Light Ship / Missile Ship / (Gre_Javelinmen_One_Halfer)
Raiding Hemiolia - Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Lightly-armed javelinmen, intended to harass and disrupt the enemy battle line.

80 370 370 402 6 29 80 7 7 8 24 3 37 15 45 25
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