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Hellenistic Town (Timber) ColchisColchis Level 4

Hellenistic Town (Timber)

For settlers and traders, towns are home to opportunities undreamt of in villages.

Based on agriculture, fishing, trade, or mining small communities supported the growth of Greek city-states and the later Hellenic empires, providing every raw material needed. Villages only happen where there is something worth exploiting, and the best placed ones soon grow into larger towns. In the Greek world, such settlements could be as varied as the hamlets of the Spartan perioikoi, who helped keep the helots enslaved inside the state and acted as intermediaries with the outside world, to the "thousand golden cities" of Bactria which thrived on agriculture and flourishing trade in Asia Minor.


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Level
Hellenistic Town (Timber)

Building Name

Hellenistic Town (Timber)

Level Name

rom_HELLENIC_city_minor_timber_4

Building Chain

Building Level

4

Create Time

8

Create Cost

3300

Require Technology

Temple Design
Temple Design

Effects

-8 food (this_region)
400 wealth from manufacturing (industry) (this_building)
+40% wealth from industry (regions_in_this_province)
+3 growth per turn (this_province)
-10 public order per turn (squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
160 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Noble Philanthropy Edict:
-4% ship building costs (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)

Provides Garrison Army

120 Eastern Archers
120 Eastern Archers
Eastern Archers
(Eas_Archers)
Missile Infantry
120 Eastern Slingers
Eastern Slingers
(Eas_Slingers)
Missile Infantry
160 Eastern Spearmen
Eastern Spearmen
(Eas_Spear)
Spear Infantry
120 Mob
120 Mob
Mob
(Gre_Mob)
Melee Infantry
120 Peltasts
Peltasts
(Gre_Peltasts)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Eastern Slingers
Missile Infantry / Missile Infantry / (Eas_Slingers)
Eastern Slingers
Even giants can be humbled by nimble slingers.
120 380 380 23 150 7 25 8 24 3 37 15 45 20
2
160 Eastern Spearmen
Melee Infantry / Spear Infantry / (Eas_Spear)
Eastern Spearmen
Cheap spearmen are not necessarily poor spearmen.
160 180 180 13 25 11 34 45 45 25
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